final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -45,24 +45,24 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
}
@Override
public void renderInventory( AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( final AEBaseBlock blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
Tessellator tess = Tessellator.instance;
final Tessellator tess = Tessellator.instance;
float Point3 = 7.0f / 16.0f;
float Point12 = 9.0f / 16.0f;
final float Point3 = 7.0f / 16.0f;
final float Point12 = 9.0f / 16.0f;
float renderBottom = 5.0f / 16.0f;
float renderTop = 10.0f / 16.0f;
final float renderBottom = 5.0f / 16.0f;
final float renderTop = 10.0f / 16.0f;
float xOff = 0.0f;
float yOff = 0.0f;
float zOff = 0.0f;
final float xOff = 0.0f;
final float yOff = 0.0f;
final float zOff = 0.0f;
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
float singlePixel = 1.0f / 16.0f;
final float singlePixel = 1.0f / 16.0f;
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
@@ -73,10 +73,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
renderer.renderAllFaces = true;
float top = 8.0f / 16.0f;
float bottom = 7.0f / 16.0f;
float Point13 = 10.0f / 16.0f;
float Point2 = 6.0f / 16.0f;
final float top = 8.0f / 16.0f;
final float bottom = 7.0f / 16.0f;
final float Point13 = 10.0f / 16.0f;
final float Point2 = 6.0f / 16.0f;
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
@@ -95,9 +95,9 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
}
@Override
public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( final AEBaseBlock block, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z );
final IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z );
renderer.renderAllFaces = true;
float zOff = 0.0f;
@@ -105,21 +105,21 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
float xOff = 0.0f;
if( te != null )
{
ForgeDirection forward = te.getUp();
final ForgeDirection forward = te.getUp();
xOff = forward.offsetX * -( 4.0f / 16.0f );
yOff = forward.offsetY * -( 4.0f / 16.0f );
zOff = forward.offsetZ * -( 4.0f / 16.0f );
}
float renderTop = 10.0f / 16.0f;
float renderBottom = 5.0f / 16.0f;
float Point12 = 9.0f / 16.0f;
float Point3 = 7.0f / 16.0f;
final float renderTop = 10.0f / 16.0f;
final float renderBottom = 5.0f / 16.0f;
final float Point12 = 9.0f / 16.0f;
final float Point3 = 7.0f / 16.0f;
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
int r = ( x + y + z ) % 2;
float singlePixel = 1.0f / 16.0f;
final int r = ( x + y + z ) % 2;
final float singlePixel = 1.0f / 16.0f;
if( r == 0 )
{
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
@@ -139,12 +139,12 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
block.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
float top = 8.0f / 16.0f;
float bottom = 7.0f / 16.0f;
float Point13 = 10.0f / 16.0f;
float Point2 = 6.0f / 16.0f;
final float top = 8.0f / 16.0f;
final float bottom = 7.0f / 16.0f;
final float Point13 = 10.0f / 16.0f;
final float Point2 = 6.0f / 16.0f;
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
boolean out = renderer.renderStandardBlock( block, x, y, z );
final boolean out = renderer.renderStandardBlock( block, x, y, z );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
renderer.renderStandardBlock( block, x, y, z );
@@ -157,7 +157,7 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
if( te != null )
{
ForgeDirection forward = te.getUp();
final ForgeDirection forward = te.getUp();
switch( forward )
{
case EAST: