final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -42,15 +42,15 @@ public class RendererCableBus extends BaseBlockRender<BlockCableBus, TileCableBu
}
@Override
public void renderInventory( BlockCableBus blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( final BlockCableBus blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
// nothing.
}
@Override
public boolean renderInWorld( BlockCableBus block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( final BlockCableBus block, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
AEBaseTile t = block.getTileEntity( world, x, y, z );
final AEBaseTile t = block.getTileEntity( world, x, y, z );
if( t instanceof TileCableBus )
{
@@ -65,7 +65,7 @@ public class RendererCableBus extends BaseBlockRender<BlockCableBus, TileCableBu
}
@Override
public void renderTile( BlockCableBus block, TileCableBus cableBus, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer )
public void renderTile( final BlockCableBus block, final TileCableBus cableBus, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer )
{
if( cableBus != null )
{