final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -45,7 +45,7 @@ public class RendererSecurity extends BaseBlockRender<BlockSecurity, TileSecurit
}
@Override
public void renderInventory( BlockSecurity block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj )
public void renderInventory( final BlockSecurity block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
@@ -58,16 +58,16 @@ public class RendererSecurity extends BaseBlockRender<BlockSecurity, TileSecurit
}
@Override
public boolean renderInWorld( BlockSecurity imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
public boolean renderInWorld( final BlockSecurity imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
TileSecurity sp = imb.getTileEntity( world, x, y, z );
final TileSecurity sp = imb.getTileEntity( world, x, y, z );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
ForgeDirection up = sp.getUp();
final ForgeDirection up = sp.getUp();
this.preRenderInWorld( imb, world, x, y, z, renderer );
boolean result = renderer.renderStandardBlock( imb, x, y, z );
final boolean result = renderer.renderStandardBlock( imb, x, y, z );
int b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
if( sp.isActive() )