final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -40,7 +40,7 @@ public class SlotPatternTerm extends SlotCraftingTerm
final int groupNum;
final IOptionalSlotHost host;
public SlotPatternTerm( EntityPlayer player, BaseActionSource mySrc, IEnergySource energySrc, IStorageMonitorable storage, IInventory cMatrix, IInventory secondMatrix, IInventory output, int x, int y, IOptionalSlotHost h, int groupNumber, IContainerCraftingPacket c )
public SlotPatternTerm( final EntityPlayer player, final BaseActionSource mySrc, final IEnergySource energySrc, final IStorageMonitorable storage, final IInventory cMatrix, final IInventory secondMatrix, final IInventory output, final int x, final int y, final IOptionalSlotHost h, final int groupNumber, final IContainerCraftingPacket c )
{
super( player, mySrc, energySrc, storage, cMatrix, secondMatrix, output, x, y, c );
@@ -48,7 +48,7 @@ public class SlotPatternTerm extends SlotCraftingTerm
this.groupNum = groupNumber;
}
public AppEngPacket getRequest( boolean shift ) throws IOException
public AppEngPacket getRequest( final boolean shift ) throws IOException
{
return new PacketPatternSlot( this.pattern, AEApi.instance().storage().createItemStack( this.getStack() ), shift );
}