final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -41,9 +41,9 @@ public class BlockCubeGenerator extends AEBaseTileBlock
}
@Override
public boolean onActivated( World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ )
public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer player, final int side, final float hitX, final float hitY, final float hitZ )
{
TileCubeGenerator tcg = this.getTileEntity( w, x, y, z );
final TileCubeGenerator tcg = this.getTileEntity( w, x, y, z );
if( tcg != null )
{
tcg.click( player );
@@ -53,7 +53,7 @@ public class BlockCubeGenerator extends AEBaseTileBlock
}
@Override
public void registerBlockIcons( IIconRegister iconRegistry )
public void registerBlockIcons( final IIconRegister iconRegistry )
{
this.registerNoIcons();
}