final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -41,9 +41,9 @@ public class BlockCubeGenerator extends AEBaseTileBlock
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}
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@Override
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public boolean onActivated( World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ )
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public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer player, final int side, final float hitX, final float hitY, final float hitZ )
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{
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TileCubeGenerator tcg = this.getTileEntity( w, x, y, z );
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final TileCubeGenerator tcg = this.getTileEntity( w, x, y, z );
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if( tcg != null )
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{
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tcg.click( player );
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@@ -53,7 +53,7 @@ public class BlockCubeGenerator extends AEBaseTileBlock
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}
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@Override
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public void registerBlockIcons( IIconRegister iconRegistry )
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public void registerBlockIcons( final IIconRegister iconRegistry )
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{
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this.registerNoIcons();
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}
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