final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
@@ -46,11 +46,11 @@ public class RenderFloatingItem extends RenderItem
}
@Override
public void doRender( EntityItem entityItem, double x, double y, double z, float yaw, float partialTick )
public void doRender( final EntityItem entityItem, final double x, final double y, final double z, final float yaw, final float partialTick )
{
if( entityItem instanceof EntityFloatingItem )
{
EntityFloatingItem efi = (EntityFloatingItem) entityItem;
final EntityFloatingItem efi = (EntityFloatingItem) entityItem;
if( efi.progress > 0.0 )
{
GL11.glPushMatrix();