final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -46,11 +46,11 @@ public class RenderFloatingItem extends RenderItem
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}
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@Override
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public void doRender( EntityItem entityItem, double x, double y, double z, float yaw, float partialTick )
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public void doRender( final EntityItem entityItem, final double x, final double y, final double z, final float yaw, final float partialTick )
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{
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if( entityItem instanceof EntityFloatingItem )
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{
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EntityFloatingItem efi = (EntityFloatingItem) entityItem;
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final EntityFloatingItem efi = (EntityFloatingItem) entityItem;
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if( efi.progress > 0.0 )
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{
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GL11.glPushMatrix();
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