final variables and parameters
seeing some methods it does actually help to enforce the parameters
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@@ -43,12 +43,12 @@ public class QuartzTorchPart extends McSidedMetaPart implements IRandomDisplayTi
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this( ForgeDirection.DOWN.ordinal() );
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}
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public QuartzTorchPart( int meta )
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public QuartzTorchPart( final int meta )
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{
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super( meta );
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}
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public static McBlockPart placement( World world, BlockCoord pos, int side )
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public static McBlockPart placement( final World world, BlockCoord pos, final int side )
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{
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pos = pos.copy().offset( side );
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if( !world.isSideSolid( pos.x, pos.y, pos.z, ForgeDirection.getOrientation( side ) ) )
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@@ -77,23 +77,23 @@ public class QuartzTorchPart extends McSidedMetaPart implements IRandomDisplayTi
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return this.getBounds( this.meta );
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}
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public Cuboid6 getBounds( int meta )
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public Cuboid6 getBounds( final int meta )
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{
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ForgeDirection up = ForgeDirection.getOrientation( meta );
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double xOff = -0.3 * up.offsetX;
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double yOff = -0.3 * up.offsetY;
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double zOff = -0.3 * up.offsetZ;
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final ForgeDirection up = ForgeDirection.getOrientation( meta );
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final double xOff = -0.3 * up.offsetX;
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final double yOff = -0.3 * up.offsetY;
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final double zOff = -0.3 * up.offsetZ;
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return new Cuboid6( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 );
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}
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@Override
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public int sideForMeta( int meta )
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public int sideForMeta( final int meta )
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{
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return ForgeDirection.getOrientation( meta ).getOpposite().ordinal();
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}
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@Override
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public void randomDisplayTick( Random r )
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public void randomDisplayTick( final Random r )
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{
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this.getBlock().randomDisplayTick( this.world(), this.x(), this.y(), this.z(), r );
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}
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@@ -101,7 +101,7 @@ public class QuartzTorchPart extends McSidedMetaPart implements IRandomDisplayTi
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@Override
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public Block getBlock()
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{
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for( Block torchBlock : AEApi.instance().definitions().blocks().quartzTorch().maybeBlock().asSet() )
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for( final Block torchBlock : AEApi.instance().definitions().blocks().quartzTorch().maybeBlock().asSet() )
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{
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return torchBlock;
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}
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