final variables and parameters
seeing some methods it does actually help to enforce the parameters
This commit is contained in:
@@ -80,7 +80,7 @@ public class TickHandler
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return this.cliPlayerColors;
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}
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public void addCallable( World w, IWorldCallable<?> c )
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public void addCallable( final World w, final IWorldCallable<?> c )
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{
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if( w == null )
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{
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@@ -100,7 +100,7 @@ public class TickHandler
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}
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}
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public void addInit( AEBaseTile tile )
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public void addInit( final AEBaseTile tile )
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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@@ -117,7 +117,7 @@ public class TickHandler
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return this.client;
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}
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public void addNetwork( Grid grid )
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public void addNetwork( final Grid grid )
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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@@ -125,7 +125,7 @@ public class TickHandler
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}
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}
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public void removeNetwork( Grid grid )
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public void removeNetwork( final Grid grid )
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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@@ -144,15 +144,15 @@ public class TickHandler
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}
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@SubscribeEvent
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public void unloadWorld( WorldEvent.Unload ev )
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public void unloadWorld( final WorldEvent.Unload ev )
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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LinkedList<IGridNode> toDestroy = new LinkedList<IGridNode>();
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final LinkedList<IGridNode> toDestroy = new LinkedList<IGridNode>();
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for( Grid g : this.getRepo().networks )
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for( final Grid g : this.getRepo().networks )
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{
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for( IGridNode n : g.getNodes() )
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for( final IGridNode n : g.getNodes() )
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{
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if( n.getWorld() == ev.world )
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{
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@@ -161,7 +161,7 @@ public class TickHandler
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}
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}
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for( IGridNode n : toDestroy )
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for( final IGridNode n : toDestroy )
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{
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n.destroy();
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}
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@@ -169,9 +169,9 @@ public class TickHandler
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}
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@SubscribeEvent
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public void onChunkLoad( ChunkEvent.Load load )
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public void onChunkLoad( final ChunkEvent.Load load )
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{
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for( Object te : load.getChunk().chunkTileEntityMap.values() )
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for( final Object te : load.getChunk().chunkTileEntityMap.values() )
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{
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if( te instanceof AEBaseTile )
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{
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@@ -181,14 +181,14 @@ public class TickHandler
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}
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@SubscribeEvent
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public void onTick( TickEvent ev )
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public void onTick( final TickEvent ev )
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{
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if( ev.type == Type.CLIENT && ev.phase == Phase.START )
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{
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this.tickColors( this.cliPlayerColors );
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EntityFloatingItem.ageStatic = ( EntityFloatingItem.ageStatic + 1 ) % 60000;
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CableRenderMode currentMode = AEApi.instance().partHelper().getCableRenderMode();
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final CableRenderMode currentMode = AEApi.instance().partHelper().getCableRenderMode();
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if( currentMode != this.crm )
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{
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this.crm = currentMode;
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@@ -198,17 +198,17 @@ public class TickHandler
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if( ev.type == Type.WORLD && ev.phase == Phase.END )
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{
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WorldTickEvent wte = (WorldTickEvent) ev;
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final WorldTickEvent wte = (WorldTickEvent) ev;
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synchronized( this.craftingJobs )
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{
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Collection<CraftingJob> jobSet = this.craftingJobs.get( wte.world );
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final Collection<CraftingJob> jobSet = this.craftingJobs.get( wte.world );
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if( !jobSet.isEmpty() )
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{
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int simTime = Math.max( 1, AEConfig.instance.craftingCalculationTimePerTick / jobSet.size() );
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Iterator<CraftingJob> i = jobSet.iterator();
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final int simTime = Math.max( 1, AEConfig.instance.craftingCalculationTimePerTick / jobSet.size() );
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final Iterator<CraftingJob> i = jobSet.iterator();
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while( i.hasNext() )
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{
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CraftingJob cj = i.next();
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final CraftingJob cj = i.next();
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if( !cj.simulateFor( simTime ) )
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{
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i.remove();
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@@ -223,10 +223,10 @@ public class TickHandler
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{
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this.tickColors( this.srvPlayerColors );
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// ready tiles.
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HandlerRep repo = this.getRepo();
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final HandlerRep repo = this.getRepo();
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while( !repo.tiles.isEmpty() )
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{
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AEBaseTile bt = repo.tiles.poll();
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final AEBaseTile bt = repo.tiles.poll();
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if( !bt.isInvalid() )
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{
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bt.onReady();
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@@ -234,7 +234,7 @@ public class TickHandler
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}
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// tick networks.
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for( Grid g : this.getRepo().networks )
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for( final Grid g : this.getRepo().networks )
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{
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g.update();
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}
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@@ -252,12 +252,12 @@ public class TickHandler
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}
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}
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private void tickColors( HashMap<Integer, PlayerColor> playerSet )
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private void tickColors( final HashMap<Integer, PlayerColor> playerSet )
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{
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Iterator<PlayerColor> i = playerSet.values().iterator();
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final Iterator<PlayerColor> i = playerSet.values().iterator();
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while( i.hasNext() )
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{
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PlayerColor pc = i.next();
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final PlayerColor pc = i.next();
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if( pc.ticksLeft <= 0 )
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{
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i.remove();
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@@ -266,14 +266,14 @@ public class TickHandler
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}
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}
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private void processQueue( Queue<IWorldCallable<?>> queue, World world )
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private void processQueue( final Queue<IWorldCallable<?>> queue, final World world )
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{
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if( queue == null )
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{
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return;
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}
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Stopwatch sw = Stopwatch.createStarted();
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final Stopwatch sw = Stopwatch.createStarted();
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IWorldCallable<?> c = null;
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while( ( c = queue.poll() ) != null )
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@@ -287,7 +287,7 @@ public class TickHandler
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break;
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}
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}
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catch( Exception e )
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catch( final Exception e )
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{
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AELog.error( e );
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}
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@@ -298,7 +298,7 @@ public class TickHandler
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// AELog.info( "processQueue Time: " + time + "ms" );
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}
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public void registerCraftingSimulation( World world, CraftingJob craftingJob )
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public void registerCraftingSimulation( final World world, final CraftingJob craftingJob )
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{
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synchronized( this.craftingJobs )
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{
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@@ -327,7 +327,7 @@ public class TickHandler
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protected final int myEntity;
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protected int ticksLeft;
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public PlayerColor( int id, AEColor col, int ticks )
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public PlayerColor( final int id, final AEColor col, final int ticks )
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{
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this.myEntity = id;
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this.myColor = col;
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Reference in New Issue
Block a user