final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
+37 -37
View File
@@ -73,7 +73,7 @@ public class PartPlacement
private final ThreadLocal<Object> placing = new ThreadLocal<Object>();
private boolean wasCanceled = false;
public static boolean place( ItemStack held, int x, int y, int z, int face, EntityPlayer player, World world, PlaceType pass, int depth )
public static boolean place( final ItemStack held, final int x, final int y, final int z, final int face, final EntityPlayer player, final World world, PlaceType pass, final int depth )
{
if( depth > 3 )
{
@@ -89,8 +89,8 @@ public class PartPlacement
return false;
}
Block block = world.getBlock( x, y, z );
TileEntity tile = world.getTileEntity( x, y, z );
final Block block = world.getBlock( x, y, z );
final TileEntity tile = world.getTileEntity( x, y, z );
IPartHost host = null;
if( tile instanceof IPartHost )
@@ -102,12 +102,12 @@ public class PartPlacement
{
if( !world.isRemote )
{
LookDirection dir = Platform.getPlayerRay( player, getEyeOffset( player ) );
MovingObjectPosition mop = block.collisionRayTrace( world, x, y, z, dir.a, dir.b );
final LookDirection dir = Platform.getPlayerRay( player, getEyeOffset( player ) );
final MovingObjectPosition mop = block.collisionRayTrace( world, x, y, z, dir.a, dir.b );
if( mop != null )
{
List<ItemStack> is = new LinkedList<ItemStack>();
SelectedPart sp = selectPart( player, host, mop.hitVec.addVector( -mop.blockX, -mop.blockY, -mop.blockZ ) );
final List<ItemStack> is = new LinkedList<ItemStack>();
final SelectedPart sp = selectPart( player, host, mop.hitVec.addVector( -mop.blockX, -mop.blockY, -mop.blockZ ) );
if( sp.part != null )
{
@@ -155,7 +155,7 @@ public class PartPlacement
if( held != null )
{
IFacadePart fp = isFacade( held, side );
final IFacadePart fp = isFacade( held, side );
if( fp != null )
{
if( host != null )
@@ -208,15 +208,15 @@ public class PartPlacement
// if ( held == null )
{
Block block = world.getBlock( x, y, z );
final Block block = world.getBlock( x, y, z );
if( host != null && player.isSneaking() && block != null )
{
LookDirection dir = Platform.getPlayerRay( player, getEyeOffset( player ) );
MovingObjectPosition mop = block.collisionRayTrace( world, x, y, z, dir.a, dir.b );
final LookDirection dir = Platform.getPlayerRay( player, getEyeOffset( player ) );
final MovingObjectPosition mop = block.collisionRayTrace( world, x, y, z, dir.a, dir.b );
if( mop != null )
{
mop.hitVec = mop.hitVec.addVector( -mop.blockX, -mop.blockY, -mop.blockZ );
SelectedPart sPart = selectPart( player, host, mop.hitVec );
final SelectedPart sPart = selectPart( player, host, mop.hitVec );
if( sPart != null && sPart.part != null )
{
if( sPart.part.onShiftActivate( player, mop.hitVec ) )
@@ -246,7 +246,7 @@ public class PartPlacement
{
ForgeDirection offset = ForgeDirection.UNKNOWN;
Block blkID = world.getBlock( x, y, z );
final Block blkID = world.getBlock( x, y, z );
if( blkID != null && !blkID.isReplaceable( world, x, y, z ) )
{
offset = side;
@@ -323,7 +323,7 @@ public class PartPlacement
te_y = y + side.offsetY;
te_z = z + side.offsetZ;
Block blkID = world.getBlock( te_x, te_y, te_z );
final Block blkID = world.getBlock( te_x, te_y, te_z );
tile = world.getTileEntity( te_x, te_y, te_z );
if( tile != null && IntegrationRegistry.INSTANCE.isEnabled( IntegrationType.FMP ) )
@@ -341,12 +341,12 @@ public class PartPlacement
if( !world.isRemote )
{
Block block = world.getBlock( x, y, z );
LookDirection dir = Platform.getPlayerRay( player, getEyeOffset( player ) );
MovingObjectPosition mop = block.collisionRayTrace( world, x, y, z, dir.a, dir.b );
final Block block = world.getBlock( x, y, z );
final LookDirection dir = Platform.getPlayerRay( player, getEyeOffset( player ) );
final MovingObjectPosition mop = block.collisionRayTrace( world, x, y, z, dir.a, dir.b );
if( mop != null )
{
SelectedPart sp = selectPart( player, host, mop.hitVec.addVector( -mop.blockX, -mop.blockY, -mop.blockZ ) );
final SelectedPart sp = selectPart( player, host, mop.hitVec.addVector( -mop.blockX, -mop.blockY, -mop.blockZ ) );
if( sp.part != null )
{
@@ -357,16 +357,16 @@ public class PartPlacement
}
}
DimensionalCoord dc = host.getLocation();
final DimensionalCoord dc = host.getLocation();
if( !Platform.hasPermissions( dc, player ) )
{
return false;
}
ForgeDirection mySide = host.addPart( held, side, player );
final ForgeDirection mySide = host.addPart( held, side, player );
if( mySide != null )
{
for( Block multiPartBlock : multiPart.maybeBlock().asSet() )
for( final Block multiPartBlock : multiPart.maybeBlock().asSet() )
{
final SoundType ss = multiPartBlock.stepSound;
@@ -392,7 +392,7 @@ public class PartPlacement
return true;
}
private static float getEyeOffset( EntityPlayer p )
private static float getEyeOffset( final EntityPlayer p )
{
if( p.worldObj.isRemote )
{
@@ -402,16 +402,16 @@ public class PartPlacement
return eyeHeight;
}
private static SelectedPart selectPart( EntityPlayer player, IPartHost host, Vec3 pos )
private static SelectedPart selectPart( final EntityPlayer player, final IPartHost host, final Vec3 pos )
{
CommonHelper.proxy.updateRenderMode( player );
SelectedPart sp = host.selectPart( pos );
final SelectedPart sp = host.selectPart( pos );
CommonHelper.proxy.updateRenderMode( null );
return sp;
}
public static IFacadePart isFacade( ItemStack held, ForgeDirection side )
public static IFacadePart isFacade( final ItemStack held, final ForgeDirection side )
{
if( held.getItem() instanceof IFacadeItem )
{
@@ -420,7 +420,7 @@ public class PartPlacement
if( IntegrationRegistry.INSTANCE.isEnabled( IntegrationType.BuildCraftTransport ) )
{
IBuildCraftTransport bc = (IBuildCraftTransport) IntegrationRegistry.INSTANCE.getInstance( IntegrationType.BuildCraftTransport );
final IBuildCraftTransport bc = (IBuildCraftTransport) IntegrationRegistry.INSTANCE.getInstance( IntegrationType.BuildCraftTransport );
if( bc.isFacade( held ) )
{
return bc.createFacadePart( held, side );
@@ -431,28 +431,28 @@ public class PartPlacement
}
@SubscribeEvent
public void playerInteract( TickEvent.ClientTickEvent event )
public void playerInteract( final TickEvent.ClientTickEvent event )
{
this.wasCanceled = false;
}
@SubscribeEvent
public void playerInteract( PlayerInteractEvent event )
public void playerInteract( final PlayerInteractEvent event )
{
if( event.action == Action.RIGHT_CLICK_AIR && event.entityPlayer.worldObj.isRemote )
{
// re-check to see if this event was already channeled, cause these two events are really stupid...
MovingObjectPosition mop = Platform.rayTrace( event.entityPlayer, true, false );
Minecraft mc = Minecraft.getMinecraft();
final MovingObjectPosition mop = Platform.rayTrace( event.entityPlayer, true, false );
final Minecraft mc = Minecraft.getMinecraft();
float f = 1.0F;
double d0 = mc.playerController.getBlockReachDistance();
Vec3 vec3 = mc.renderViewEntity.getPosition( f );
final float f = 1.0F;
final double d0 = mc.playerController.getBlockReachDistance();
final Vec3 vec3 = mc.renderViewEntity.getPosition( f );
if( mop != null && mop.hitVec.distanceTo( vec3 ) < d0 )
{
World w = event.entity.worldObj;
TileEntity te = w.getTileEntity( mop.blockX, mop.blockY, mop.blockZ );
final World w = event.entity.worldObj;
final TileEntity te = w.getTileEntity( mop.blockX, mop.blockY, mop.blockZ );
if( te instanceof IPartHost && this.wasCanceled )
{
event.setCanceled( true );
@@ -460,7 +460,7 @@ public class PartPlacement
}
else
{
ItemStack held = event.entityPlayer.getHeldItem();
final ItemStack held = event.entityPlayer.getHeldItem();
final IItems items = AEApi.instance().definitions().items();
boolean supportedItem = items.memoryCard().isSameAs( held );
@@ -481,7 +481,7 @@ public class PartPlacement
this.placing.set( event );
ItemStack held = event.entityPlayer.getHeldItem();
final ItemStack held = event.entityPlayer.getHeldItem();
if( place( held, event.x, event.y, event.z, event.face, event.entityPlayer, event.entityPlayer.worldObj, PlaceType.INTERACT_FIRST_PASS, 0 ) )
{
event.setCanceled( true );