final variables and parameters

seeing some methods it does actually help to enforce the parameters
This commit is contained in:
thatsIch
2015-09-25 23:10:56 +02:00
parent e52400bf26
commit 410d2f1e0d
819 changed files with 9390 additions and 9396 deletions
+23 -23
View File
@@ -54,9 +54,9 @@ public class TilePaint extends AEBaseTile
List<Splotch> dots = null;
@TileEvent( TileEventType.WORLD_NBT_WRITE )
public void writeToNBT_TilePaint( NBTTagCompound data )
public void writeToNBT_TilePaint( final NBTTagCompound data )
{
ByteBuf myDat = Unpooled.buffer();
final ByteBuf myDat = Unpooled.buffer();
this.writeBuffer( myDat );
if( myDat.hasArray() )
{
@@ -64,7 +64,7 @@ public class TilePaint extends AEBaseTile
}
}
void writeBuffer( ByteBuf out )
void writeBuffer( final ByteBuf out )
{
if( this.dots == null )
{
@@ -74,14 +74,14 @@ public class TilePaint extends AEBaseTile
out.writeByte( this.dots.size() );
for( Splotch s : this.dots )
for( final Splotch s : this.dots )
{
s.writeToStream( out );
}
}
@TileEvent( TileEventType.WORLD_NBT_READ )
public void readFromNBT_TilePaint( NBTTagCompound data )
public void readFromNBT_TilePaint( final NBTTagCompound data )
{
if( data.hasKey( "dots" ) )
{
@@ -89,9 +89,9 @@ public class TilePaint extends AEBaseTile
}
}
void readBuffer( ByteBuf in )
void readBuffer( final ByteBuf in )
{
byte howMany = in.readByte();
final byte howMany = in.readByte();
if( howMany == 0 )
{
@@ -107,7 +107,7 @@ public class TilePaint extends AEBaseTile
}
this.isLit = 0;
for( Splotch s : this.dots )
for( final Splotch s : this.dots )
{
if( s.lumen )
{
@@ -132,13 +132,13 @@ public class TilePaint extends AEBaseTile
}
@TileEvent( TileEventType.NETWORK_WRITE )
public void writeToStream_TilePaint( ByteBuf data )
public void writeToStream_TilePaint( final ByteBuf data )
{
this.writeBuffer( data );
}
@TileEvent( TileEventType.NETWORK_READ )
public boolean readFromStream_TilePaint( ByteBuf data )
public boolean readFromStream_TilePaint( final ByteBuf data )
{
this.readBuffer( data );
return true;
@@ -151,7 +151,7 @@ public class TilePaint extends AEBaseTile
return;
}
for( ForgeDirection side : ForgeDirection.VALID_DIRECTIONS )
for( final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS )
{
if( !this.isSideValid( side ) )
{
@@ -162,18 +162,18 @@ public class TilePaint extends AEBaseTile
this.updateData();
}
public boolean isSideValid( ForgeDirection side )
public boolean isSideValid( final ForgeDirection side )
{
Block blk = this.worldObj.getBlock( this.xCoord + side.offsetX, this.yCoord + side.offsetY, this.zCoord + side.offsetZ );
final Block blk = this.worldObj.getBlock( this.xCoord + side.offsetX, this.yCoord + side.offsetY, this.zCoord + side.offsetZ );
return blk.isSideSolid( this.worldObj, this.xCoord + side.offsetX, this.yCoord + side.offsetY, this.zCoord + side.offsetZ, side.getOpposite() );
}
private void removeSide( ForgeDirection side )
private void removeSide( final ForgeDirection side )
{
Iterator<Splotch> i = this.dots.iterator();
final Iterator<Splotch> i = this.dots.iterator();
while( i.hasNext() )
{
Splotch s = i.next();
final Splotch s = i.next();
if( s.side == side )
{
i.remove();
@@ -187,7 +187,7 @@ public class TilePaint extends AEBaseTile
private void updateData()
{
this.isLit = 0;
for( Splotch s : this.dots )
for( final Splotch s : this.dots )
{
if( s.lumen )
{
@@ -208,7 +208,7 @@ public class TilePaint extends AEBaseTile
}
}
public void cleanSide( ForgeDirection side )
public void cleanSide( final ForgeDirection side )
{
if( this.dots == null )
{
@@ -225,15 +225,15 @@ public class TilePaint extends AEBaseTile
return this.isLit;
}
public void addBlot( ItemStack type, ForgeDirection side, Vec3 hitVec )
public void addBlot( final ItemStack type, final ForgeDirection side, final Vec3 hitVec )
{
Block blk = this.worldObj.getBlock( this.xCoord + side.offsetX, this.yCoord + side.offsetY, this.zCoord + side.offsetZ );
final Block blk = this.worldObj.getBlock( this.xCoord + side.offsetX, this.yCoord + side.offsetY, this.zCoord + side.offsetZ );
if( blk.isSideSolid( this.worldObj, this.xCoord + side.offsetX, this.yCoord + side.offsetY, this.zCoord + side.offsetZ, side.getOpposite() ) )
{
ItemPaintBall ipb = (ItemPaintBall) type.getItem();
final ItemPaintBall ipb = (ItemPaintBall) type.getItem();
AEColor col = ipb.getColor( type );
boolean lit = ipb.isLumen( type );
final AEColor col = ipb.getColor( type );
final boolean lit = ipb.isLumen( type );
if( this.dots == null )
{