Added models for debug items. Fixes #4.
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@@ -392,10 +392,22 @@ public final class ApiBlocks implements IBlocks
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "QuartzPillarSlabBlock" ) )
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*/
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this.itemGen = registry.block( "debug_item_gen", BlockItemGen::new ).features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ).build();
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this.chunkLoader = registry.block( "debug_chunk_loader", BlockChunkloader::new ).features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ).build();
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this.phantomNode = registry.block( "debug_phantom_node", BlockPhantomNode::new ).features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ).build();
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this.cubeGenerator = registry.block( "debug_cube_gen", BlockCubeGenerator::new ).features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ).build();
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this.itemGen = registry.block( "debug_item_gen", BlockItemGen::new )
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.features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative )
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.useCustomItemModel()
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.build();
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this.chunkLoader = registry.block( "debug_chunk_loader", BlockChunkloader::new )
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.features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative )
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.useCustomItemModel()
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.build();
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this.phantomNode = registry.block( "debug_phantom_node", BlockPhantomNode::new )
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.features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative )
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.useCustomItemModel()
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.build();
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this.cubeGenerator = registry.block( "debug_cube_gen", BlockCubeGenerator::new )
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.features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative )
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.useCustomItemModel()
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.build();
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}
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private static IBlockDefinition makeStairs( String registryName, FeatureFactory registry, IBlockDefinition block )
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