Reactivated UV offset and commented what fixed missing sides.

Added missing item models.
This commit is contained in:
Sebastian Hartte
2020-06-01 13:18:36 +02:00
parent adfc2577ed
commit 423aaf0762
60 changed files with 185 additions and 4 deletions
@@ -230,10 +230,10 @@ class GlassBakedModel implements IDynamicBakedModel
// Apply the u,v shift.
// This mirrors the logic from OffsetIcon from 1.7
float u1 = MathHelper.clamp( 0 /*- uOffset*/, 0, 16 );
float u2 = MathHelper.clamp( 16 /*- uOffset*/, 0, 16 );
float v1 = MathHelper.clamp( 0 /*- vOffset*/, 0, 16 );
float v2 = MathHelper.clamp( 16 /*- vOffset*/, 0, 16 );
float u1 = MathHelper.clamp( 0 - uOffset, 0, 16 );
float u2 = MathHelper.clamp( 16 - uOffset, 0, 16 );
float v1 = MathHelper.clamp( 0 - vOffset, 0, 16 );
float v2 = MathHelper.clamp( 16 - vOffset, 0, 16 );
BakedQuadBuilder builder = new BakedQuadBuilder(sprite);
builder.setQuadOrientation(side);
@@ -274,6 +274,7 @@ class GlassBakedModel implements IDynamicBakedModel
builder.put( e, u, v, 0f, 1f );
break;
}
// Important: Fall through for getIndex() != 0
default:
builder.put( e );
break;