Reactivated UV offset and commented what fixed missing sides.
Added missing item models.
This commit is contained in:
@@ -230,10 +230,10 @@ class GlassBakedModel implements IDynamicBakedModel
|
||||
|
||||
// Apply the u,v shift.
|
||||
// This mirrors the logic from OffsetIcon from 1.7
|
||||
float u1 = MathHelper.clamp( 0 /*- uOffset*/, 0, 16 );
|
||||
float u2 = MathHelper.clamp( 16 /*- uOffset*/, 0, 16 );
|
||||
float v1 = MathHelper.clamp( 0 /*- vOffset*/, 0, 16 );
|
||||
float v2 = MathHelper.clamp( 16 /*- vOffset*/, 0, 16 );
|
||||
float u1 = MathHelper.clamp( 0 - uOffset, 0, 16 );
|
||||
float u2 = MathHelper.clamp( 16 - uOffset, 0, 16 );
|
||||
float v1 = MathHelper.clamp( 0 - vOffset, 0, 16 );
|
||||
float v2 = MathHelper.clamp( 16 - vOffset, 0, 16 );
|
||||
|
||||
BakedQuadBuilder builder = new BakedQuadBuilder(sprite);
|
||||
builder.setQuadOrientation(side);
|
||||
@@ -274,6 +274,7 @@ class GlassBakedModel implements IDynamicBakedModel
|
||||
builder.put( e, u, v, 0f, 1f );
|
||||
break;
|
||||
}
|
||||
// Important: Fall through for getIndex() != 0
|
||||
default:
|
||||
builder.put( e );
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user