Add Config to Remove Crashing Items from Storage Cells (#2573)
Added a configuration option to enable players to recover their world if any of their items in storage cause crashes on load.
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@@ -88,6 +88,7 @@ public final class AEConfig extends Configuration implements IConfigurableObject
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public boolean enableEffects = true;
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public boolean useLargeFonts = false;
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public boolean useColoredCraftingStatus;
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public boolean removeCrashingItemsOnLoad = false;
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public int wirelessTerminalBattery = 1600000;
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public int entropyManipulatorBattery = 200000;
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public int matterCannonBattery = 200000;
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@@ -126,6 +127,8 @@ public final class AEConfig extends Configuration implements IConfigurableObject
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CondenserOutput.MATTER_BALLS.requiredPower = this.get( "Condenser", "MatterBalls", 256 ).getInt( 256 );
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CondenserOutput.SINGULARITY.requiredPower = this.get( "Condenser", "Singularity", 256000 ).getInt( 256000 );
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this.removeCrashingItemsOnLoad = this.get( "general", "removeCrashingItemsOnLoad", false, "Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!" ).getBoolean();
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this.grinderOres = this.get( "GrindStone", "grinderOres", this.grinderOres ).getStringList();
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this.oreDoublePercentage = this.get( "GrindStone", "oreDoublePercentage", this.oreDoublePercentage ).getDouble( this.oreDoublePercentage );
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