Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters.
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@@ -29,12 +29,12 @@ public class FluidLevelEmitterScreen extends UpgradeableScreen<FluidLevelEmitter
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super.init();
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this.level = new NumberEntryWidget(this, 20, 17, 138, 62, NumberEntryType.LEVEL_FLUID_VOLUME, this::onLevelChange);
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this.level.setTextFieldBounds(25, 44, 79);
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this.level.setTextFieldBounds(25, 44, 75);
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container.setTextField(this.level);
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this.level.addButtons(children::add, this::addButton);
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final int y = 40;
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final int x = 80 + 44;
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final int x = 80 + 57;
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this.guiSlots.add(new FluidSlotWidget(this.container.getFluidConfigInventory(), 0, 0, x, y));
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}
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@@ -51,6 +51,13 @@ public class FluidLevelEmitterScreen extends UpgradeableScreen<FluidLevelEmitter
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this.level.render(mouseX, mouseY, partialTicks);
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}
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@Override
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public void drawFG(int offsetX, int offsetY, int mouseX, int mouseY) {
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super.drawFG(offsetX, offsetY, mouseX, mouseY);
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this.font.drawString(GuiText.FluidLevelEmitterUnit.getLocal(), 110, 44, COLOR_DARK_GRAY);
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}
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@Override
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protected boolean drawUpgrades() {
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return false;
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