Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics. Fixes several sidedness issues. Added recipe serialization for server->client sync.
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@@ -183,7 +183,8 @@ public class ClientHelper extends ServerHelper {
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final double d1 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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final double d2 = (Platform.getRandomFloat() - 0.5F) * 0.26D;
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Minecraft.getInstance().particles.addParticle(VibrantFX.TYPE, x + d0, y + d1, z + d2, 0.0D, 0.0D, 0.0D);
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Minecraft.getInstance().particles.addParticle(ParticleTypes.VIBRANT, x + d0, y + d1, z + d2, 0.0D, 0.0D,
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0.0D);
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}
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}
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@@ -197,7 +198,8 @@ public class ClientHelper extends ServerHelper {
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}
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private void spawnLightning(final World world, final double posX, final double posY, final double posZ) {
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Minecraft.getInstance().particles.addParticle(LightningFX.TYPE, posX, posY + 0.3f, posZ, 0.0f, 0.0f, 0.0f);
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Minecraft.getInstance().particles.addParticle(ParticleTypes.LIGHTNING, posX, posY + 0.3f, posZ, 0.0f, 0.0f,
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0.0f);
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}
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private void spawnLightningArc(final World world, final double posX, final double posY, final double posZ,
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