Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics. Fixes several sidedness issues. Added recipe serialization for server->client sync.
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@@ -41,11 +41,6 @@ import appeng.core.AppEng;
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@OnlyIn(Dist.CLIENT)
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public class LightningFX extends SpriteTexturedParticle {
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public static final BasicParticleType TYPE = new BasicParticleType(false);
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static {
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TYPE.setRegistryName(AppEng.MOD_ID, "lightning_fx");
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}
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private static final Random RANDOM_GENERATOR = new Random();
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private static final int STEPS = 5;
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