Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics. Fixes several sidedness issues. Added recipe serialization for server->client sync.
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@@ -29,12 +29,6 @@ import appeng.core.AppEng;
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public class MatterCannonFX extends SpriteTexturedParticle {
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public static final BasicParticleType TYPE = new BasicParticleType(false);
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static {
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TYPE.setRegistryName(AppEng.MOD_ID, "matter_cannon_fx");
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}
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public MatterCannonFX(final World par1World, final double x, final double y, final double z,
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IAnimatedSprite sprite) {
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super(par1World, x, y, z);
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