refresh ETA not only when items are crafted

This commit is contained in:
Salomão
2021-06-13 20:30:52 -03:00
parent df3f00d978
commit 4458bd28ab
2 changed files with 53 additions and 48 deletions
@@ -159,56 +159,58 @@ public class ContainerCraftingCPU extends AEBaseContainer implements IMEMonitorH
@Override
public void detectAndSendChanges()
{
if( Platform.isServer() && this.getMonitor() != null && !this.list.isEmpty() )
if( Platform.isServer() && this.getMonitor() != null )
{
try
if( this.getEstimatedTime() >= 0 )
{
if( this.getEstimatedTime() >= 0 )
final long elapsedTime = this.getMonitor().getElapsedTime();
final double remainingItems = this.getMonitor().getRemainingItemCount();
final double startItems = this.getMonitor().getStartItemCount();
final long eta = (long) ( elapsedTime / Math.max( 1d, ( startItems - remainingItems ) ) * remainingItems );
this.setEstimatedTime( eta );
}
if( !this.list.isEmpty() )
{
try
{
final long elapsedTime = this.getMonitor().getElapsedTime();
final double remainingItems = this.getMonitor().getRemainingItemCount();
final double startItems = this.getMonitor().getStartItemCount();
final long eta = (long) ( elapsedTime / Math.max( 1d, ( startItems - remainingItems ) ) * remainingItems );
this.setEstimatedTime( eta );
}
final PacketMEInventoryUpdate a = new PacketMEInventoryUpdate( (byte) 0 );
final PacketMEInventoryUpdate b = new PacketMEInventoryUpdate( (byte) 1 );
final PacketMEInventoryUpdate c = new PacketMEInventoryUpdate( (byte) 2 );
final PacketMEInventoryUpdate a = new PacketMEInventoryUpdate( (byte) 0 );
final PacketMEInventoryUpdate b = new PacketMEInventoryUpdate( (byte) 1 );
final PacketMEInventoryUpdate c = new PacketMEInventoryUpdate( (byte) 2 );
for( final IAEItemStack out : this.list )
{
a.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.STORAGE ) );
b.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.ACTIVE ) );
c.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.PENDING ) );
}
this.list.resetStatus();
for( final Object g : this.listeners )
{
if( g instanceof EntityPlayer )
for( final IAEItemStack out : this.list )
{
if( !a.isEmpty() )
{
NetworkHandler.instance().sendTo( a, (EntityPlayerMP) g );
}
a.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.STORAGE ) );
b.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.ACTIVE ) );
c.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.PENDING ) );
}
if( !b.isEmpty() )
{
NetworkHandler.instance().sendTo( b, (EntityPlayerMP) g );
}
this.list.resetStatus();
if( !c.isEmpty() )
for( final Object g : this.listeners )
{
if( g instanceof EntityPlayer )
{
NetworkHandler.instance().sendTo( c, (EntityPlayerMP) g );
if( !a.isEmpty() )
{
NetworkHandler.instance().sendTo( a, (EntityPlayerMP) g );
}
if( !b.isEmpty() )
{
NetworkHandler.instance().sendTo( b, (EntityPlayerMP) g );
}
if( !c.isEmpty() )
{
NetworkHandler.instance().sendTo( c, (EntityPlayerMP) g );
}
}
}
}
}
catch( final IOException e )
{
// :P
catch( final IOException e )
{
// :P
}
}
}
super.detectAndSendChanges();
@@ -292,7 +292,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
is.decStackSize( what.getStackSize() );
this.updateElapsedTime( what );
this.updateRemainingItemCount( what );
this.markDirty();
this.postCraftingStatusChange( what.copy().setStackSize( -what.getStackSize() ) );
@@ -939,14 +939,13 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
@Override
public boolean isBusy()
{
final Iterator<Entry<ICraftingPatternDetails, TaskProgress>> i = this.tasks.entrySet().iterator();
while( i.hasNext() )
this.tasks.entrySet().removeIf(
taskProgressEntry -> taskProgressEntry.getValue().value <= 0 );
if( !this.waitingFor.isEmpty() || !this.tasks.isEmpty() )
{
if( i.next().getValue().value <= 0 )
{
i.remove();
}
this.updateElapsedTime();
}
return !this.tasks.isEmpty() || !this.waitingFor.isEmpty();
@@ -1338,12 +1337,16 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
this.remainingItemCount = itemCount;
}
private void updateElapsedTime( final IAEItemStack is )
private void updateRemainingItemCount( final IAEItemStack is )
{
this.remainingItemCount = this.getRemainingItemCount() - is.getStackSize();
}
private void updateElapsedTime()
{
final long nextStartTime = System.nanoTime();
this.elapsedTime = this.getElapsedTime() + nextStartTime - this.lastTime;
this.lastTime = nextStartTime;
this.remainingItemCount = this.getRemainingItemCount() - is.getStackSize();
}
public long getElapsedTime()