refresh ETA not only when items are crafted

This commit is contained in:
Salomão
2021-06-13 20:30:52 -03:00
parent df3f00d978
commit 4458bd28ab
2 changed files with 53 additions and 48 deletions
@@ -159,56 +159,58 @@ public class ContainerCraftingCPU extends AEBaseContainer implements IMEMonitorH
@Override
public void detectAndSendChanges()
{
if( Platform.isServer() && this.getMonitor() != null && !this.list.isEmpty() )
if( Platform.isServer() && this.getMonitor() != null )
{
try
if( this.getEstimatedTime() >= 0 )
{
if( this.getEstimatedTime() >= 0 )
final long elapsedTime = this.getMonitor().getElapsedTime();
final double remainingItems = this.getMonitor().getRemainingItemCount();
final double startItems = this.getMonitor().getStartItemCount();
final long eta = (long) ( elapsedTime / Math.max( 1d, ( startItems - remainingItems ) ) * remainingItems );
this.setEstimatedTime( eta );
}
if( !this.list.isEmpty() )
{
try
{
final long elapsedTime = this.getMonitor().getElapsedTime();
final double remainingItems = this.getMonitor().getRemainingItemCount();
final double startItems = this.getMonitor().getStartItemCount();
final long eta = (long) ( elapsedTime / Math.max( 1d, ( startItems - remainingItems ) ) * remainingItems );
this.setEstimatedTime( eta );
}
final PacketMEInventoryUpdate a = new PacketMEInventoryUpdate( (byte) 0 );
final PacketMEInventoryUpdate b = new PacketMEInventoryUpdate( (byte) 1 );
final PacketMEInventoryUpdate c = new PacketMEInventoryUpdate( (byte) 2 );
final PacketMEInventoryUpdate a = new PacketMEInventoryUpdate( (byte) 0 );
final PacketMEInventoryUpdate b = new PacketMEInventoryUpdate( (byte) 1 );
final PacketMEInventoryUpdate c = new PacketMEInventoryUpdate( (byte) 2 );
for( final IAEItemStack out : this.list )
{
a.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.STORAGE ) );
b.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.ACTIVE ) );
c.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.PENDING ) );
}
this.list.resetStatus();
for( final Object g : this.listeners )
{
if( g instanceof EntityPlayer )
for( final IAEItemStack out : this.list )
{
if( !a.isEmpty() )
{
NetworkHandler.instance().sendTo( a, (EntityPlayerMP) g );
}
a.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.STORAGE ) );
b.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.ACTIVE ) );
c.appendItem( this.getMonitor().getItemStack( out, CraftingItemList.PENDING ) );
}
if( !b.isEmpty() )
{
NetworkHandler.instance().sendTo( b, (EntityPlayerMP) g );
}
this.list.resetStatus();
if( !c.isEmpty() )
for( final Object g : this.listeners )
{
if( g instanceof EntityPlayer )
{
NetworkHandler.instance().sendTo( c, (EntityPlayerMP) g );
if( !a.isEmpty() )
{
NetworkHandler.instance().sendTo( a, (EntityPlayerMP) g );
}
if( !b.isEmpty() )
{
NetworkHandler.instance().sendTo( b, (EntityPlayerMP) g );
}
if( !c.isEmpty() )
{
NetworkHandler.instance().sendTo( c, (EntityPlayerMP) g );
}
}
}
}
}
catch( final IOException e )
{
// :P
catch( final IOException e )
{
// :P
}
}
}
super.detectAndSendChanges();