Changed ItemGen to use IItemHandler

This commit is contained in:
yueh
2017-07-30 20:17:23 +02:00
parent bb1e191666
commit 454404b0c1
+64 -109
View File
@@ -22,22 +22,28 @@ package appeng.debug;
import java.util.LinkedList;
import java.util.Queue;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.IInventory;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import appeng.tile.AEBaseTile;
public class TileItemGen extends AEBaseTile implements IInventory
public class TileItemGen extends AEBaseTile
{
private static final Queue<ItemStack> POSSIBLE_ITEMS = new LinkedList<>();
private final IItemHandler handler = new QueuedItemHandler();
public TileItemGen()
{
if( POSSIBLE_ITEMS.isEmpty() )
@@ -45,7 +51,7 @@ public class TileItemGen extends AEBaseTile implements IInventory
for( final Object obj : Item.REGISTRY )
{
final Item mi = (Item) obj;
if( mi != null )
if( mi != null && mi != Items.AIR )
{
if( mi.isDamageable() )
{
@@ -66,126 +72,75 @@ public class TileItemGen extends AEBaseTile implements IInventory
}
@Override
public int getSizeInventory()
public boolean hasCapability( Capability<?> capability, @Nullable EnumFacing facing )
{
return 1;
}
@Override
public ItemStack getStackInSlot( final int i )
{
return this.getRandomItem();
}
private ItemStack getRandomItem()
{
// Safeguard for crash
ItemStack testStack = POSSIBLE_ITEMS.peek();
if( testStack.isEmpty() )
if( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY == capability )
{
testStack = new ItemStack( Blocks.COBBLESTONE, 1 );
return true;
}
return testStack;
return super.hasCapability( capability, facing );
}
@Override
public ItemStack decrStackSize( final int i, final int j )
@Nullable
public <T> T getCapability( Capability<T> capability, @Nullable EnumFacing facing )
{
final ItemStack a = POSSIBLE_ITEMS.poll();
final ItemStack out = a.copy();
POSSIBLE_ITEMS.add( a );
return out;
if( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY == capability )
{
return (T) handler;
}
return super.getCapability( capability, facing );
}
@Override
public ItemStack removeStackFromSlot( final int i )
{
return ItemStack.EMPTY;
}
@Override
public void setInventorySlotContents( final int i, final ItemStack itemstack )
{
final ItemStack a = POSSIBLE_ITEMS.poll();
POSSIBLE_ITEMS.add( a );
}
@Override
public String getName()
{
return null;
}
@Override
public boolean hasCustomName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public boolean isUsableByPlayer( final EntityPlayer entityplayer )
{
return false;
}
@Override
public void openInventory( final EntityPlayer player )
class QueuedItemHandler implements IItemHandler
{
}
@Override
@Nonnull
public ItemStack insertItem( int slot, @Nonnull ItemStack stack, boolean simulate )
{
return stack;
}
@Override
public void closeInventory( final EntityPlayer player )
{
@Override
@Nonnull
public ItemStack getStackInSlot( int slot )
{
return POSSIBLE_ITEMS.peek() != null ? POSSIBLE_ITEMS.peek().copy() : ItemStack.EMPTY;
}
}
@Override
public int getSlots()
{
return 1;
}
@Override
public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
{
return false;
}
@Override
public int getSlotLimit( int slot )
{
return 1;
}
@Override
public ITextComponent getDisplayName()
{
return null;
}
@Override
@Nonnull
public ItemStack extractItem( int slot, int amount, boolean simulate )
{
final ItemStack is = POSSIBLE_ITEMS.peek();
@Override
public int getField( final int id )
{
return 0;
}
if( is == null )
{
return ItemStack.EMPTY;
}
@Override
public void setField( final int id, final int value )
{
return simulate ? is.copy() : getNextItem();
}
}
private ItemStack getNextItem()
{
final ItemStack is = POSSIBLE_ITEMS.poll();
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
}
@Override
public boolean isEmpty()
{
// TODO Auto-generated method stub
return false;
}
POSSIBLE_ITEMS.add( is );
return is.copy();
}
};
}