Changed ItemGen to use IItemHandler

This commit is contained in:
yueh
2017-07-30 20:17:23 +02:00
parent bb1e191666
commit 454404b0c1
+64 -109
View File
@@ -22,22 +22,28 @@ package appeng.debug;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.Queue; import java.util.Queue;
import net.minecraft.entity.player.EntityPlayer; import javax.annotation.Nonnull;
import net.minecraft.init.Blocks; import javax.annotation.Nullable;
import net.minecraft.inventory.IInventory;
import net.minecraft.init.Items;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList; import net.minecraft.util.NonNullList;
import net.minecraft.util.text.ITextComponent; import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import appeng.tile.AEBaseTile; import appeng.tile.AEBaseTile;
public class TileItemGen extends AEBaseTile implements IInventory public class TileItemGen extends AEBaseTile
{ {
private static final Queue<ItemStack> POSSIBLE_ITEMS = new LinkedList<>(); private static final Queue<ItemStack> POSSIBLE_ITEMS = new LinkedList<>();
private final IItemHandler handler = new QueuedItemHandler();
public TileItemGen() public TileItemGen()
{ {
if( POSSIBLE_ITEMS.isEmpty() ) if( POSSIBLE_ITEMS.isEmpty() )
@@ -45,7 +51,7 @@ public class TileItemGen extends AEBaseTile implements IInventory
for( final Object obj : Item.REGISTRY ) for( final Object obj : Item.REGISTRY )
{ {
final Item mi = (Item) obj; final Item mi = (Item) obj;
if( mi != null ) if( mi != null && mi != Items.AIR )
{ {
if( mi.isDamageable() ) if( mi.isDamageable() )
{ {
@@ -66,126 +72,75 @@ public class TileItemGen extends AEBaseTile implements IInventory
} }
@Override @Override
public int getSizeInventory() public boolean hasCapability( Capability<?> capability, @Nullable EnumFacing facing )
{ {
return 1; if( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY == capability )
}
@Override
public ItemStack getStackInSlot( final int i )
{
return this.getRandomItem();
}
private ItemStack getRandomItem()
{
// Safeguard for crash
ItemStack testStack = POSSIBLE_ITEMS.peek();
if( testStack.isEmpty() )
{ {
testStack = new ItemStack( Blocks.COBBLESTONE, 1 ); return true;
} }
return testStack; return super.hasCapability( capability, facing );
} }
@Override @Override
public ItemStack decrStackSize( final int i, final int j ) @Nullable
public <T> T getCapability( Capability<T> capability, @Nullable EnumFacing facing )
{ {
final ItemStack a = POSSIBLE_ITEMS.poll(); if( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY == capability )
final ItemStack out = a.copy(); {
POSSIBLE_ITEMS.add( a ); return (T) handler;
return out; }
return super.getCapability( capability, facing );
} }
@Override class QueuedItemHandler implements IItemHandler
public ItemStack removeStackFromSlot( final int i )
{
return ItemStack.EMPTY;
}
@Override
public void setInventorySlotContents( final int i, final ItemStack itemstack )
{
final ItemStack a = POSSIBLE_ITEMS.poll();
POSSIBLE_ITEMS.add( a );
}
@Override
public String getName()
{
return null;
}
@Override
public boolean hasCustomName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public boolean isUsableByPlayer( final EntityPlayer entityplayer )
{
return false;
}
@Override
public void openInventory( final EntityPlayer player )
{ {
} @Override
@Nonnull
public ItemStack insertItem( int slot, @Nonnull ItemStack stack, boolean simulate )
{
return stack;
}
@Override @Override
public void closeInventory( final EntityPlayer player ) @Nonnull
{ public ItemStack getStackInSlot( int slot )
{
return POSSIBLE_ITEMS.peek() != null ? POSSIBLE_ITEMS.peek().copy() : ItemStack.EMPTY;
}
} @Override
public int getSlots()
{
return 1;
}
@Override @Override
public boolean isItemValidForSlot( final int i, final ItemStack itemstack ) public int getSlotLimit( int slot )
{ {
return false; return 1;
} }
@Override @Override
public ITextComponent getDisplayName() @Nonnull
{ public ItemStack extractItem( int slot, int amount, boolean simulate )
return null; {
} final ItemStack is = POSSIBLE_ITEMS.peek();
@Override if( is == null )
public int getField( final int id ) {
{ return ItemStack.EMPTY;
return 0; }
}
@Override return simulate ? is.copy() : getNextItem();
public void setField( final int id, final int value ) }
{
} private ItemStack getNextItem()
{
final ItemStack is = POSSIBLE_ITEMS.poll();
@Override POSSIBLE_ITEMS.add( is );
public int getFieldCount() return is.copy();
{ }
return 0; };
}
@Override
public void clear()
{
}
@Override
public boolean isEmpty()
{
// TODO Auto-generated method stub
return false;
}
} }