Updated versions, and mappings.
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@@ -145,7 +145,7 @@ public class MolecularAssemblerRenderer extends BlockEntityRenderer<MolecularAss
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* model from occluding our particles.
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*/
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private static RenderLayer createRenderType() {
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RenderPhase.Texture mipmapBlockAtlasTexture = new RenderPhase.Texture(SpriteAtlasTexture.BLOCK_ATLAS_TEX, false,
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RenderPhase.Texture mipmapBlockAtlasTexture = new RenderPhase.Texture(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, false,
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true);
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RenderPhase.Lightmap disableLightmap = new RenderPhase.Lightmap(false);
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RenderLayer.MultiPhaseParameters glState = RenderLayer.MultiPhaseParameters.builder()
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