switch MouseTweaks disabling method
This commit is contained in:
@@ -1,87 +0,0 @@
|
||||
package yalter.mousetweaks.api;
|
||||
|
||||
import net.minecraft.inventory.Container;
|
||||
import net.minecraft.inventory.Slot;
|
||||
|
||||
/**
|
||||
* This is the interface you want to implement in your GuiScreen to make it compatible with Mouse Tweaks.
|
||||
* If this interface is not enough (for example, you need a custom slot click function, or if you use a custom Container
|
||||
* which happens to be incompatible), check IMTModGuiContainer2Ex instead.
|
||||
* If you just need to disable Mouse Tweaks or the wheel tweak, see the MouseTweaksIgnore
|
||||
* or the MouseTweaksDisableWheelTweak annotations.
|
||||
*/
|
||||
public interface IMTModGuiContainer2 {
|
||||
/**
|
||||
* If you want to disable Mouse Tweaks in your GuiScreen, return true from this method.
|
||||
*
|
||||
* @return True if Mouse Tweaks should be disabled, false otherwise.
|
||||
*/
|
||||
boolean MT_isMouseTweaksDisabled();
|
||||
|
||||
/**
|
||||
* If you want to disable the Wheel Tweak in your GuiScreen, return true from this method.
|
||||
*
|
||||
* @return True if the Wheel Tweak should be disabled, false otherwise.
|
||||
*/
|
||||
boolean MT_isWheelTweakDisabled();
|
||||
|
||||
/**
|
||||
* Returns the Container.
|
||||
*
|
||||
* @return Container that is currently in use.
|
||||
*/
|
||||
Container MT_getContainer();
|
||||
|
||||
/**
|
||||
* Returns the Slot that is currently selected by the player, or null if no Slot is selected.
|
||||
*
|
||||
* @return Slot that is located under the mouse, or null if no Slot it currently under the mouse.
|
||||
*/
|
||||
Slot MT_getSlotUnderMouse();
|
||||
|
||||
/**
|
||||
* Return true if the given Slot behaves like the vanilla crafting output slots (inside the crafting table,
|
||||
* or the furnace output slot, or the anvil output slot, etc.). These slots are handled differently by Mouse Tweaks.
|
||||
*
|
||||
* @param slot the slot to check
|
||||
* @return True if slot is a crafting output slot.
|
||||
*/
|
||||
boolean MT_isCraftingOutput(Slot slot);
|
||||
|
||||
/**
|
||||
* Return true if the given Slot should be ignored by Mouse Tweaks. Examples of ignored slots are the item select
|
||||
* slots and the Destroy Item slot in the vanilla creative inventory.
|
||||
*
|
||||
* @param slot the slot to check
|
||||
* @return Tru if slot should be ignored by Mouse Tweaks.
|
||||
*/
|
||||
boolean MT_isIgnored(Slot slot);
|
||||
|
||||
/**
|
||||
* If your container has an RMB dragging functionality (like vanilla containers), disable it inside this method.
|
||||
* This method is called every frame (render tick), which is after all mouseClicked / mouseClickMove / mouseReleased
|
||||
* events are handled (although note these events are handled every game tick, which is far less frequent than every
|
||||
* render tick).<br><br>
|
||||
*
|
||||
* If true is returned from this method, Mouse Tweaks (after checking other conditions like isIgnored) will click
|
||||
* the slot on which the right mouse button was initially pressed (in most cases this is the slot currently under
|
||||
* mouse). This is needed because the vanilla RMB dragging functionality prevents the initial slot click.<br><br>
|
||||
*
|
||||
* For vanilla containers this method looks like this:
|
||||
* <pre>
|
||||
* this.ignoreMouseUp = true;
|
||||
*
|
||||
* if (this.dragSplitting) {
|
||||
* if (this.dragSplittingButton == 1) {
|
||||
* this.dragSplitting = false;
|
||||
* return true;
|
||||
* }
|
||||
* }
|
||||
*
|
||||
* return false;
|
||||
* </pre>
|
||||
*
|
||||
* @return True if Mouse Tweaks should click the slot on which the RMB was pressed.
|
||||
*/
|
||||
boolean MT_disableRMBDraggingFunctionality();
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package yalter.mousetweaks.api;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
/**
|
||||
* Put this on your GuiScreen to disable Mouse Tweaks.
|
||||
*/
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.TYPE)
|
||||
public @interface MouseTweaksIgnore {
|
||||
}
|
||||
Reference in New Issue
Block a user