GUI Rendering and various fixes
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@@ -476,16 +476,9 @@ public class TileMolecularAssembler extends AENetworkInvTile implements IUpgrade
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this.ejectHeldItems();
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try
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{
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final TargetPoint where = new TargetPoint( this.pos.getX(), this.pos.getY(), this.pos.getZ(), 32, this.world.getDimension().getType() );
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final IAEItemStack item = AEItemStack.fromItemStack( output );
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NetworkHandler.instance().sendToAllAround( new PacketAssemblerAnimation( this.pos, (byte) speed, item ), where );
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}
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catch( final IOException e )
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{
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// ;P
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}
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final TargetPoint where = new TargetPoint( this.pos.getX(), this.pos.getY(), this.pos.getZ(), 32, this.world.getDimension().getType() );
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final IAEItemStack item = AEItemStack.fromItemStack( output );
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NetworkHandler.instance().sendToAllAround( new PacketAssemblerAnimation( this.pos, (byte) speed, item ), where );
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this.saveChanges();
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this.updateSleepiness();
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