Make fields final if possible to ensure immutability
This commit is contained in:
@@ -15,12 +15,12 @@ public class BlockRenderInfo
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final public BaseBlockRender rendererInstance;
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private boolean useTmp = false;
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private TmpFlippableIcon tmpTopIcon = new TmpFlippableIcon();
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private TmpFlippableIcon tmpBottomIcon = new TmpFlippableIcon();
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private TmpFlippableIcon tmpSouthIcon = new TmpFlippableIcon();
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private TmpFlippableIcon tmpNorthIcon = new TmpFlippableIcon();
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private TmpFlippableIcon tmpEastIcon = new TmpFlippableIcon();
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private TmpFlippableIcon tmpWestIcon = new TmpFlippableIcon();
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private final TmpFlippableIcon tmpTopIcon = new TmpFlippableIcon();
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private final TmpFlippableIcon tmpBottomIcon = new TmpFlippableIcon();
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private final TmpFlippableIcon tmpSouthIcon = new TmpFlippableIcon();
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private final TmpFlippableIcon tmpNorthIcon = new TmpFlippableIcon();
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private final TmpFlippableIcon tmpEastIcon = new TmpFlippableIcon();
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private final TmpFlippableIcon tmpWestIcon = new TmpFlippableIcon();
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private FlippableIcon topIcon = null;
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private FlippableIcon bottomIcon = null;
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@@ -32,8 +32,8 @@ public class BusRenderHelper implements IPartRenderHelper
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double maxY = 16;
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double maxZ = 16;
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AEBaseBlock blk = (AEBaseBlock) AEApi.instance().blocks().blockMultiPart.block();
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BaseBlockRender bbr = new BaseBlockRender();
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final AEBaseBlock blk = (AEBaseBlock) AEApi.instance().blocks().blockMultiPart.block();
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final BaseBlockRender bbr = new BaseBlockRender();
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private ForgeDirection ax = ForgeDirection.EAST;
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private ForgeDirection ay = ForgeDirection.UP;
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@@ -104,12 +104,12 @@ public class BusRenderHelper implements IPartRenderHelper
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}
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BoundBoxCalculator bbc = new BoundBoxCalculator();
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final BoundBoxCalculator bbc = new BoundBoxCalculator();
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int renderingForPass = 0;
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int currentPass = 0;
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int itemsRendered = 0;
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boolean noAlphaPass = AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) == false;
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final boolean noAlphaPass = AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) == false;
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public int getItemsRendered()
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{
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@@ -28,7 +28,7 @@ public class BusRenderer implements IItemRenderer
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public static final BusRenderer instance = new BusRenderer();
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public RenderBlocksWorkaround renderer = new RenderBlocksWorkaround();
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public final RenderBlocksWorkaround renderer = new RenderBlocksWorkaround();
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public static final HashMap<Integer, IPart> renderPart = new HashMap<Integer, IPart>();
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public IPart getRenderer(ItemStack is, IPartItem c)
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@@ -42,19 +42,19 @@ public class RenderBlocksWorkaround extends RenderBlocks
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public int bZPos;
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public int bZNeg;
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public int aoXPos[];
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public int aoXNeg[];
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public int aoYPos[];
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public int aoYNeg[];
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public int aoZPos[];
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public int aoZNeg[];
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public final int[] aoXPos;
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public final int[] aoXNeg;
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public final int[] aoYPos;
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public final int[] aoYNeg;
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public final int[] aoZPos;
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public final int[] aoZNeg;
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public float foXPos[];
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public float foXNeg[];
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public float foYPos[];
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public float foYNeg[];
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public float foZPos[];
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public float foZNeg[];
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public final float[] foXPos;
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public final float[] foXNeg;
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public final float[] foYPos;
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public final float[] foYNeg;
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public final float[] foZPos;
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public final float[] foZNeg;
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public int lightHash;
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@@ -656,7 +656,7 @@ public class RenderBlocksWorkaround extends RenderBlocks
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return ((LightingCache) sim).lightHash == lh;
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}
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int lightHashTmp[] = new int[27];
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final int[] lightHashTmp = new int[27];
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public float opacity = 1.0f;
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private int getLightingHash(Block blk, IBlockAccess w, int x, int y, int z)
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@@ -15,11 +15,11 @@ import org.lwjgl.opengl.GL11;
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public class SpatialSkyRender extends IRenderHandler
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{
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private static SpatialSkyRender instance = new SpatialSkyRender();
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private static final SpatialSkyRender instance = new SpatialSkyRender();
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private Random random = new Random();
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private final Random random = new Random();
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private long cycle = 0;
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private int dspList;
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private final int dspList;
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public SpatialSkyRender() {
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dspList = GLAllocation.generateDisplayLists( 1 );
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@@ -18,12 +18,12 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class WorldRender implements ISimpleBlockRenderingHandler
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{
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private RenderBlocks renderer = new RenderBlocks();
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private final RenderBlocks renderer = new RenderBlocks();
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final int renderID = RenderingRegistry.getNextAvailableRenderId();
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public static final WorldRender instance = new WorldRender();
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boolean hasError = false;
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public HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap<AEBaseBlock, BaseBlockRender>();
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public final HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap<AEBaseBlock, BaseBlockRender>();
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void setRender(AEBaseBlock in, BaseBlockRender r)
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{
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@@ -19,7 +19,7 @@ import appeng.tile.storage.TileSkyChest;
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public class RenderBlockSkyChest extends BaseBlockRender
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{
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ModelChest model = new ModelChest();
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final ModelChest model = new ModelChest();
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public RenderBlockSkyChest() {
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super( true, 80 );
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@@ -25,7 +25,7 @@ public class RenderBlockSkyCompass extends BaseBlockRender
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{
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float r = 0;
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ModelCompass model = new ModelCompass();
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final ModelCompass model = new ModelCompass();
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public RenderBlockSkyCompass() {
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super( true, 80 );
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@@ -11,10 +11,10 @@ import appeng.entity.EntityFloatingItem;
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public class AssemblerFX extends EntityFX
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{
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IAEItemStack item;
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EntityFloatingItem fi;
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final IAEItemStack item;
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final EntityFloatingItem fi;
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float time = 0;
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float speed;
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final float speed;
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public AssemblerFX(World w, double x, double y, double z, double r, double g, double b, float speed, IAEItemStack is) {
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super( w, x, y, z, r, g, b );
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@@ -15,11 +15,11 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class CraftingFx extends EntityBreakingFX
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{
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private IIcon particleTextureIndex;
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private final IIcon particleTextureIndex;
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private int startBlkX;
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private int startBlkY;
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private int startBlkZ;
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private final int startBlkX;
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private final int startBlkY;
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private final int startBlkZ;
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@Override
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public int getFXLayer()
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@@ -15,11 +15,11 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class EnergyFx extends EntityBreakingFX
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{
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private IIcon particleTextureIndex;
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private final IIcon particleTextureIndex;
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private int startBlkX;
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private int startBlkY;
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private int startBlkZ;
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private final int startBlkX;
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private final int startBlkY;
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private final int startBlkZ;
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@Override
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public int getFXLayer()
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@@ -5,7 +5,9 @@ import net.minecraft.world.World;
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public class LightningArcFX extends LightningFX
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{
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double rx, ry, rz;
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final double rx;
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final double ry;
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final double rz;
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public LightningArcFX(World w, double x, double y, double z, double ex, double ey, double ez, double r, double g, double b) {
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super( w, x, y, z, r, g, b, 6 );
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@@ -13,8 +13,8 @@ public class LightningFX extends EntityFX
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{
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final int steps = getSteps();
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static Random rng = new Random();
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double[][] Steps;
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static final Random rng = new Random();
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final double[][] Steps;
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protected LightningFX(World w, double x, double y, double z, double r, double g, double b, int maxAge) {
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super( w, x, y, z, r, g, b );
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@@ -172,8 +172,8 @@ public class LightningFX extends EntityFX
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}
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boolean hasData = false;
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double[] I = new double[3];
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double[] K = new double[3];
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final double[] I = new double[3];
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final double[] K = new double[3];
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private void draw(Tessellator tess, double[] a, double[] b, double f6, double f8)
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{
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@@ -11,7 +11,7 @@ import appeng.client.texture.ExtraBlockTextures;
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public class MatterCannonFX extends EntityBreakingFX
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{
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private IIcon particleTextureIndex;
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private final IIcon particleTextureIndex;
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public MatterCannonFX(World par1World, double par2, double par4, double par6, Item par8Item) {
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super( par1World, par2, par4, par6, par8Item );
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@@ -14,7 +14,7 @@ import appeng.items.misc.ItemEncodedPattern;
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public class ItemEncodedPatternRenderer implements IItemRenderer
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{
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RenderItem ri = new RenderItem();
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final RenderItem ri = new RenderItem();
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boolean recursive;
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@Override
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@@ -6,14 +6,14 @@ import net.minecraft.client.model.ModelRenderer;
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public class ModelCompass extends ModelBase
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{
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ModelRenderer Ring1;
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ModelRenderer Ring2;
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ModelRenderer Ring3;
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ModelRenderer Ring4;
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ModelRenderer Middle;
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ModelRenderer Base;
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final ModelRenderer Ring1;
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final ModelRenderer Ring2;
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final ModelRenderer Ring3;
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final ModelRenderer Ring4;
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final ModelRenderer Middle;
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final ModelRenderer Base;
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ModelRenderer Pointer;
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final ModelRenderer Pointer;
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public ModelCompass() {
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textureWidth = 16;
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