Make fields final if possible to ensure immutability
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@@ -42,19 +42,19 @@ public class RenderBlocksWorkaround extends RenderBlocks
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public int bZPos;
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public int bZNeg;
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public int aoXPos[];
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public int aoXNeg[];
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public int aoYPos[];
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public int aoYNeg[];
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public int aoZPos[];
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public int aoZNeg[];
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public final int[] aoXPos;
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public final int[] aoXNeg;
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public final int[] aoYPos;
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public final int[] aoYNeg;
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public final int[] aoZPos;
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public final int[] aoZNeg;
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public float foXPos[];
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public float foXNeg[];
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public float foYPos[];
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public float foYNeg[];
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public float foZPos[];
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public float foZNeg[];
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public final float[] foXPos;
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public final float[] foXNeg;
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public final float[] foYPos;
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public final float[] foYNeg;
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public final float[] foZPos;
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public final float[] foZNeg;
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public int lightHash;
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@@ -656,7 +656,7 @@ public class RenderBlocksWorkaround extends RenderBlocks
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return ((LightingCache) sim).lightHash == lh;
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}
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int lightHashTmp[] = new int[27];
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final int[] lightHashTmp = new int[27];
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public float opacity = 1.0f;
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private int getLightingHash(Block blk, IBlockAccess w, int x, int y, int z)
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