Make fields final if possible to ensure immutability

This commit is contained in:
thatsIch
2014-09-29 09:54:34 +02:00
parent 35f6c84d9f
commit 474596f095
261 changed files with 607 additions and 597 deletions
@@ -11,10 +11,10 @@ import appeng.entity.EntityFloatingItem;
public class AssemblerFX extends EntityFX
{
IAEItemStack item;
EntityFloatingItem fi;
final IAEItemStack item;
final EntityFloatingItem fi;
float time = 0;
float speed;
final float speed;
public AssemblerFX(World w, double x, double y, double z, double r, double g, double b, float speed, IAEItemStack is) {
super( w, x, y, z, r, g, b );