Make fields final if possible to ensure immutability
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@@ -11,10 +11,10 @@ import appeng.entity.EntityFloatingItem;
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public class AssemblerFX extends EntityFX
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{
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IAEItemStack item;
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EntityFloatingItem fi;
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final IAEItemStack item;
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final EntityFloatingItem fi;
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float time = 0;
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float speed;
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final float speed;
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public AssemblerFX(World w, double x, double y, double z, double r, double g, double b, float speed, IAEItemStack is) {
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super( w, x, y, z, r, g, b );
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