Make fields final if possible to ensure immutability
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@@ -15,11 +15,11 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class EnergyFx extends EntityBreakingFX
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{
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private IIcon particleTextureIndex;
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private final IIcon particleTextureIndex;
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private int startBlkX;
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private int startBlkY;
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private int startBlkZ;
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private final int startBlkX;
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private final int startBlkY;
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private final int startBlkZ;
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@Override
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public int getFXLayer()
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