Make fields final if possible to ensure immutability
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@@ -11,7 +11,7 @@ import appeng.client.texture.ExtraBlockTextures;
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public class MatterCannonFX extends EntityBreakingFX
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{
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private IIcon particleTextureIndex;
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private final IIcon particleTextureIndex;
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public MatterCannonFX(World par1World, double par2, double par4, double par6, Item par8Item) {
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super( par1World, par2, par4, par6, par8Item );
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