Make fields final if possible to ensure immutability

This commit is contained in:
thatsIch
2014-09-29 09:54:34 +02:00
parent 35f6c84d9f
commit 474596f095
261 changed files with 607 additions and 597 deletions
@@ -11,7 +11,7 @@ import appeng.util.Platform;
public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider
{
TileVibrationChamber vibrationChamber;
final TileVibrationChamber vibrationChamber;
private static final int MAX_BURN_TIME = 200;
public ContainerVibrationChamber(InventoryPlayer ip, TileVibrationChamber vibrationChamber) {
@@ -23,7 +23,7 @@ public class ContainerVibrationChamber extends AEBaseContainer implements IProgr
bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
}
public int aePerTick = 5;
public final int aePerTick = 5;
@GuiSync(0)
public int burnProgress = 0;