Make fields final if possible to ensure immutability
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@@ -11,7 +11,7 @@ import appeng.util.Platform;
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public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider
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{
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TileVibrationChamber vibrationChamber;
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final TileVibrationChamber vibrationChamber;
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private static final int MAX_BURN_TIME = 200;
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public ContainerVibrationChamber(InventoryPlayer ip, TileVibrationChamber vibrationChamber) {
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@@ -23,7 +23,7 @@ public class ContainerVibrationChamber extends AEBaseContainer implements IProgr
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bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
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}
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public int aePerTick = 5;
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public final int aePerTick = 5;
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@GuiSync(0)
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public int burnProgress = 0;
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