Make fields final if possible to ensure immutability
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@@ -11,7 +11,7 @@ import appeng.core.sync.packets.PacketCompassRequest;
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public class CompassManager
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{
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public static CompassManager instance = new CompassManager();
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public static final CompassManager instance = new CompassManager();
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class CompassRequest
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{
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@@ -48,7 +48,7 @@ public class CompassManager
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}
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HashMap<CompassRequest, CompassResult> requests = new HashMap<CompassRequest, CompassResult>();
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final HashMap<CompassRequest, CompassResult> requests = new HashMap<CompassRequest, CompassResult>();
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public void postResult(long attunement, int x, int y, int z, CompassResult result)
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{
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@@ -62,7 +62,7 @@ final public class MeteoriteWorldGen implements IWorldGenerator
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final int x;
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final int z;
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final World w;
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int depth;
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final int depth;
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public MeteoriteSpawn(int x, int depth, int z, World w) {
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this.x = x;
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@@ -58,7 +58,7 @@ public class TickHandler
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final public static TickHandler instance = new TickHandler();
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final private WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
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Queue<Callable> serverQueue = new LinkedList<Callable>();
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final Queue<Callable> serverQueue = new LinkedList<Callable>();
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final private HandlerRep server = new HandlerRep();
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final private HandlerRep client = new HandlerRep();
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@@ -282,7 +282,7 @@ public class TickHandler
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// AELog.info( "processQueue Time: " + time + "ms" );
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}
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Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
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final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
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public void registerCraftingSimulation(World world, CraftingJob craftingJob)
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{
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