Make fields final if possible to ensure immutability

This commit is contained in:
thatsIch
2014-09-29 09:54:34 +02:00
parent 35f6c84d9f
commit 474596f095
261 changed files with 607 additions and 597 deletions
@@ -14,8 +14,8 @@ import appeng.util.item.AEItemStack;
public class BSCrate implements IMEInventory<IAEItemStack>
{
ICrateStorage cs;
ForgeDirection side;
final ICrateStorage cs;
final ForgeDirection side;
public BSCrate(Object object, ForgeDirection d) {
cs = (ICrateStorage) object;
@@ -15,8 +15,8 @@ import appeng.util.iterators.StackToSlotIterator;
public class BSCrateStorageAdaptor extends InventoryAdaptor
{
ICrateStorage cs;
ForgeDirection side;
final ICrateStorage cs;
final ForgeDirection side;
public BSCrateStorageAdaptor(Object te, ForgeDirection d) {
cs = (ICrateStorage) te;
@@ -15,7 +15,7 @@ public class FactorizationBarrel implements IMEInventory<IAEItemStack>
{
private final TileEntity te;
IFZ fProxy;
final IFZ fProxy;
public FactorizationBarrel(IFZ proxy, TileEntity tile) {
te = tile;
@@ -14,8 +14,8 @@ import appeng.util.item.AEItemStack;
public class MinefactoryReloadedDeepStorageUnit implements IMEInventory<IAEItemStack>
{
IDeepStorageUnit dsu;
TileEntity te;
final IDeepStorageUnit dsu;
final TileEntity te;
public MinefactoryReloadedDeepStorageUnit(TileEntity ta) {
te = ta;