Make fields final if possible to ensure immutability
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@@ -45,7 +45,7 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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private ForgeDirection forward = ForgeDirection.UNKNOWN;
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private ForgeDirection up = ForgeDirection.UNKNOWN;
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public static ThreadLocal<WeakReference<AEBaseTile>> dropNoItems = new ThreadLocal<WeakReference<AEBaseTile>>();
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public static final ThreadLocal<WeakReference<AEBaseTile>> dropNoItems = new ThreadLocal<WeakReference<AEBaseTile>>();
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public void disableDrops()
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{
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