Make fields final if possible to ensure immutability
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@@ -24,7 +24,7 @@ public class TileGrinder extends AEBaseInvTile implements ICrankable
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final int inputs[] = new int[] { 0, 1, 2 };
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final int sides[] = new int[] { 0, 1, 2, 3, 4, 5 };
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AppEngInternalInventory inv = new AppEngInternalInventory( this, 7 );
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final AppEngInternalInventory inv = new AppEngInternalInventory( this, 7 );
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@Override
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public void setOrientation(ForgeDirection inForward, ForgeDirection inUp)
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