Fixed Auto Rotating Model (reverted to old code for now, fix later)
This commit is contained in:
@@ -19,29 +19,35 @@
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package appeng.client.render.model;
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import java.util.List;
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import java.util.Random;
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import appeng.client.render.cablebus.QuadRotator;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.FacingToRotation;
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import com.google.common.base.Objects;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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import com.google.common.collect.ImmutableList;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.Vector4f;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.Vec3i;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import net.minecraftforge.client.model.data.IModelData;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.FacingToRotation;
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import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
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import net.minecraftforge.client.model.pipeline.IVertexConsumer;
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import net.minecraftforge.client.model.pipeline.QuadGatheringTransformer;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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public class AutoRotatingBakedModel implements IBakedModel
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@@ -67,8 +73,37 @@ public class AutoRotatingBakedModel implements IBakedModel
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private List<BakedQuad> getRotatedModel( BlockState state, Direction side, Direction forward, Direction up )
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{
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FacingToRotation f2r = FacingToRotation.get( forward, up );
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List<BakedQuad> original = AutoRotatingBakedModel.this.parent.getQuads( state, f2r.resultingRotate( side ), new Random(0), EmptyModelData.INSTANCE );
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return new QuadRotator().rotateQuads(original, forward, up);
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List<BakedQuad> original = AutoRotatingBakedModel.this.parent.getQuads( state, f2r.resultingRotate( side ), new Random(0) );
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List<BakedQuad> rotated = new ArrayList<>( original.size() );
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for( BakedQuad quad : original )
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{
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BakedQuadBuilder builder = new BakedQuadBuilder();
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VertexRotator rot = new VertexRotator( f2r, quad.getFace() );
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rot.setParent( builder );
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quad.pipe( rot );
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if( quad.getFace() != null )
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{
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builder.setQuadOrientation( f2r.rotate( quad.getFace() ) );
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}
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else
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{
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builder.setQuadOrientation( null );
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}
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BakedQuad unpackedQuad = builder.build();
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// Make a copy of it to resolve the vertex data and throw away the unpacked stuff
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// This also fixes a bug in Forge's UnpackedBakedQuad, which unpacks a byte-based normal like 0,0,-1
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// to 0,0,-0.99607843. We replace these normals with the proper 0,0,-1 when rotation, which
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// causes a bug in the AO lighter, if an unpacked quad pipes this value back to it.
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// Packing it back to the vanilla vertex format will fix this inconsistency because it converts
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// the normal back to a byte-based format, which then re-applies Forge's own bug when piping it
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// to the AO lighter, thus fixing our problem.
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BakedQuad packedQuad = new BakedQuad( unpackedQuad.getVertexData(), quad.getTintIndex(), unpackedQuad.getFace(), quad.func_187508_a(), quad
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.shouldApplyDiffuseLighting() );
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rotated.add( packedQuad );
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}
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return rotated;
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}
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@Override
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@@ -137,4 +172,162 @@ public class AutoRotatingBakedModel implements IBakedModel
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}
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public static class VertexRotator extends QuadGatheringTransformer
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{
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private final FacingToRotation f2r;
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private final Direction face;
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public VertexRotator( FacingToRotation f2r, Direction face )
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{
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this.f2r = f2r;
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this.face = face;
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}
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@Override
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public void setParent( IVertexConsumer parent )
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{
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super.setParent( parent );
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if( Objects.equal( this.getVertexFormat(), parent.getVertexFormat() ) )
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{
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return;
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}
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this.setVertexFormat( parent.getVertexFormat() );
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}
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@Override
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protected void processQuad()
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{
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VertexFormat format = this.parent.getVertexFormat();
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ImmutableList<VertexFormatElement> elements = format.getElements();
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for( int v = 0; v < 4; v++ )
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{
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for( int e = 0; e < elements.size(); e++ )
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{
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VertexFormatElement element = elements.get( e );
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if( element.getUsage() == VertexFormatElement.Usage.POSITION )
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{
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this.parent.put( e, this.transform( this.quadData[e][v] ) );
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}
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else if( element.getUsage() == VertexFormatElement.Usage.NORMAL )
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{
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this.parent.put( e, this.transformNormal( this.quadData[e][v] ) );
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}
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else
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{
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this.parent.put( e, this.quadData[e][v] );
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}
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}
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}
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}
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private float[] transform( float[] fs )
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{
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switch( fs.length )
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{
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case 3:
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Vector4f vec = new Vector4f( fs[0], fs[1], fs[2], 1 );
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vec.setX(vec.getX() - 0.5f);
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vec.setY(vec.getY() - 0.5f);
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vec.setZ(vec.getZ() - 0.5f);
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vec.transform(this.f2r.getMat());
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vec.setX(vec.getX() + 0.5f);
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vec.setY(vec.getY() + 0.5f);
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vec.setZ(vec.getZ() + 0.5f);
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return new float[] { vec.getX(), vec.getY(), vec.getZ() };
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case 4:
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Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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vecc.setX(vecc.getX() - 0.5f);
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vecc.setY(vecc.getY() - 0.5f);
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vecc.setZ(vecc.getZ() - 0.5f);
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vecc.transform(this.f2r.getMat());
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vecc.setX(vecc.getX() + 0.5f);
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vecc.setY(vecc.getY() + 0.5f);
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vecc.setZ(vecc.getZ() + 0.5f);
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return new float[] { vecc.getX(), vecc.getY(), vecc.getZ(), vecc.getW() };
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default:
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return fs;
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}
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}
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private float[] transformNormal( float[] fs )
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{
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if( this.face == null )
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{
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switch( fs.length )
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{
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case 3:
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Vector4f vec = new Vector4f( fs[0], fs[1], fs[2], 0 );
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vec.transform( this.f2r.getMat() );
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return new float[] {
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vec.getX(),
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vec.getY(),
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vec.getZ()
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};
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case 4:
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Vector4f vec4 = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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vec4.transform( this.f2r.getMat() );
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return new float[] {
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vec4.getX(),
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vec4.getY(),
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vec4.getZ(),
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0
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};
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default:
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return fs;
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}
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}
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else
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{
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switch( fs.length )
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{
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case 3:
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Vec3i vec = this.f2r.rotate( this.face ).getDirectionVec();
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return new float[] {
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vec.getX(),
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vec.getY(),
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vec.getZ()
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};
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case 4:
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Vector4f veccc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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Vec3i vecc = this.f2r.rotate( this.face ).getDirectionVec();
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return new float[] {
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vecc.getX(),
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vecc.getY(),
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vecc.getZ(),
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veccc.getW()
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};
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default:
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return fs;
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}
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}
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}
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@Override
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public void setQuadTint( int tint )
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{
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this.parent.setQuadTint( tint );
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}
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@Override
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public void setQuadOrientation( Direction orientation )
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{
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this.parent.setQuadOrientation( orientation );
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}
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@Override
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public void setApplyDiffuseLighting( boolean diffuse )
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{
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this.parent.setApplyDiffuseLighting( diffuse );
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}
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@Override
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public void setTexture( TextureAtlasSprite texture )
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{
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this.parent.setTexture( texture );
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}
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}
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}
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