Fixed Auto Rotating Model (reverted to old code for now, fix later)

This commit is contained in:
Sebastian Hartte
2020-06-05 14:23:28 +02:00
parent d0b8a5f33f
commit 476c310de6
9 changed files with 263 additions and 79 deletions
@@ -19,29 +19,35 @@
package appeng.client.render.model;
import java.util.List;
import java.util.Random;
import appeng.client.render.cablebus.QuadRotator;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.FacingToRotation;
import com.google.common.base.Objects;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.LoadingCache;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.Vector4f;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.Direction;
import net.minecraft.util.math.Vec3i;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.data.IModelData;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.FacingToRotation;
import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
import net.minecraftforge.client.model.pipeline.IVertexConsumer;
import net.minecraftforge.client.model.pipeline.QuadGatheringTransformer;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class AutoRotatingBakedModel implements IBakedModel
@@ -67,8 +73,37 @@ public class AutoRotatingBakedModel implements IBakedModel
private List<BakedQuad> getRotatedModel( BlockState state, Direction side, Direction forward, Direction up )
{
FacingToRotation f2r = FacingToRotation.get( forward, up );
List<BakedQuad> original = AutoRotatingBakedModel.this.parent.getQuads( state, f2r.resultingRotate( side ), new Random(0), EmptyModelData.INSTANCE );
return new QuadRotator().rotateQuads(original, forward, up);
List<BakedQuad> original = AutoRotatingBakedModel.this.parent.getQuads( state, f2r.resultingRotate( side ), new Random(0) );
List<BakedQuad> rotated = new ArrayList<>( original.size() );
for( BakedQuad quad : original )
{
BakedQuadBuilder builder = new BakedQuadBuilder();
VertexRotator rot = new VertexRotator( f2r, quad.getFace() );
rot.setParent( builder );
quad.pipe( rot );
if( quad.getFace() != null )
{
builder.setQuadOrientation( f2r.rotate( quad.getFace() ) );
}
else
{
builder.setQuadOrientation( null );
}
BakedQuad unpackedQuad = builder.build();
// Make a copy of it to resolve the vertex data and throw away the unpacked stuff
// This also fixes a bug in Forge's UnpackedBakedQuad, which unpacks a byte-based normal like 0,0,-1
// to 0,0,-0.99607843. We replace these normals with the proper 0,0,-1 when rotation, which
// causes a bug in the AO lighter, if an unpacked quad pipes this value back to it.
// Packing it back to the vanilla vertex format will fix this inconsistency because it converts
// the normal back to a byte-based format, which then re-applies Forge's own bug when piping it
// to the AO lighter, thus fixing our problem.
BakedQuad packedQuad = new BakedQuad( unpackedQuad.getVertexData(), quad.getTintIndex(), unpackedQuad.getFace(), quad.func_187508_a(), quad
.shouldApplyDiffuseLighting() );
rotated.add( packedQuad );
}
return rotated;
}
@Override
@@ -137,4 +172,162 @@ public class AutoRotatingBakedModel implements IBakedModel
}
public static class VertexRotator extends QuadGatheringTransformer
{
private final FacingToRotation f2r;
private final Direction face;
public VertexRotator( FacingToRotation f2r, Direction face )
{
this.f2r = f2r;
this.face = face;
}
@Override
public void setParent( IVertexConsumer parent )
{
super.setParent( parent );
if( Objects.equal( this.getVertexFormat(), parent.getVertexFormat() ) )
{
return;
}
this.setVertexFormat( parent.getVertexFormat() );
}
@Override
protected void processQuad()
{
VertexFormat format = this.parent.getVertexFormat();
ImmutableList<VertexFormatElement> elements = format.getElements();
for( int v = 0; v < 4; v++ )
{
for( int e = 0; e < elements.size(); e++ )
{
VertexFormatElement element = elements.get( e );
if( element.getUsage() == VertexFormatElement.Usage.POSITION )
{
this.parent.put( e, this.transform( this.quadData[e][v] ) );
}
else if( element.getUsage() == VertexFormatElement.Usage.NORMAL )
{
this.parent.put( e, this.transformNormal( this.quadData[e][v] ) );
}
else
{
this.parent.put( e, this.quadData[e][v] );
}
}
}
}
private float[] transform( float[] fs )
{
switch( fs.length )
{
case 3:
Vector4f vec = new Vector4f( fs[0], fs[1], fs[2], 1 );
vec.setX(vec.getX() - 0.5f);
vec.setY(vec.getY() - 0.5f);
vec.setZ(vec.getZ() - 0.5f);
vec.transform(this.f2r.getMat());
vec.setX(vec.getX() + 0.5f);
vec.setY(vec.getY() + 0.5f);
vec.setZ(vec.getZ() + 0.5f);
return new float[] { vec.getX(), vec.getY(), vec.getZ() };
case 4:
Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
vecc.setX(vecc.getX() - 0.5f);
vecc.setY(vecc.getY() - 0.5f);
vecc.setZ(vecc.getZ() - 0.5f);
vecc.transform(this.f2r.getMat());
vecc.setX(vecc.getX() + 0.5f);
vecc.setY(vecc.getY() + 0.5f);
vecc.setZ(vecc.getZ() + 0.5f);
return new float[] { vecc.getX(), vecc.getY(), vecc.getZ(), vecc.getW() };
default:
return fs;
}
}
private float[] transformNormal( float[] fs )
{
if( this.face == null )
{
switch( fs.length )
{
case 3:
Vector4f vec = new Vector4f( fs[0], fs[1], fs[2], 0 );
vec.transform( this.f2r.getMat() );
return new float[] {
vec.getX(),
vec.getY(),
vec.getZ()
};
case 4:
Vector4f vec4 = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
vec4.transform( this.f2r.getMat() );
return new float[] {
vec4.getX(),
vec4.getY(),
vec4.getZ(),
0
};
default:
return fs;
}
}
else
{
switch( fs.length )
{
case 3:
Vec3i vec = this.f2r.rotate( this.face ).getDirectionVec();
return new float[] {
vec.getX(),
vec.getY(),
vec.getZ()
};
case 4:
Vector4f veccc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
Vec3i vecc = this.f2r.rotate( this.face ).getDirectionVec();
return new float[] {
vecc.getX(),
vecc.getY(),
vecc.getZ(),
veccc.getW()
};
default:
return fs;
}
}
}
@Override
public void setQuadTint( int tint )
{
this.parent.setQuadTint( tint );
}
@Override
public void setQuadOrientation( Direction orientation )
{
this.parent.setQuadOrientation( orientation );
}
@Override
public void setApplyDiffuseLighting( boolean diffuse )
{
this.parent.setApplyDiffuseLighting( diffuse );
}
@Override
public void setTexture( TextureAtlasSprite texture )
{
this.parent.setTexture( texture );
}
}
}