Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
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@@ -41,8 +41,6 @@ public class BlockCellWorkbench extends AEBaseTileBlock
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public BlockCellWorkbench()
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{
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super( Material.IRON );
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this.setTileEntity( TileCellWorkbench.class );
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}
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@Override
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@@ -66,7 +66,6 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
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{
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super( Material.IRON );
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this.setTileEntity( TileCharger.class );
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this.setLightOpacity( 2 );
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this.setFullSize( this.setOpaque( false ) );
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}
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@@ -42,8 +42,6 @@ public class BlockCondenser extends AEBaseTileBlock
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public BlockCondenser()
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{
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super( Material.IRON );
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this.setTileEntity( TileCondenser.class );
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}
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@Override
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@@ -44,7 +44,6 @@ public class BlockInscriber extends AEBaseTileBlock
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{
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super( Material.IRON );
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this.setTileEntity( TileInscriber.class );
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this.setLightOpacity( 2 );
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this.setFullSize( this.setOpaque( false ) );
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}
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@@ -49,8 +49,6 @@ public class BlockInterface extends AEBaseTileBlock
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public BlockInterface()
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{
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super( Material.IRON );
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this.setTileEntity( TileInterface.class );
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}
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@Override
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@@ -63,8 +63,6 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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this.setTileEntity( TileLightDetector.class );
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}
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@Override
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@@ -52,7 +52,6 @@ public class BlockQuartzGrowthAccelerator extends AEBaseTileBlock implements IOr
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{
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super( Material.ROCK );
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this.setSoundType( SoundType.METAL );
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this.setTileEntity( TileQuartzGrowthAccelerator.class );
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this.setDefaultState( getDefaultState().withProperty( POWERED, false ) );
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}
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@@ -49,7 +49,6 @@ public class BlockSecurityStation extends AEBaseTileBlock
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{
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super( Material.IRON );
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this.setTileEntity( TileSecurityStation.class );
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this.setDefaultState( getDefaultState().withProperty( POWERED, false ) );
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}
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@@ -49,7 +49,6 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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public BlockSkyCompass()
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{
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super( Material.CIRCUITS );
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this.setTileEntity( TileSkyCompass.class );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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@@ -53,7 +53,6 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
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public BlockVibrationChamber()
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{
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super( Material.IRON );
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this.setTileEntity( TileVibrationChamber.class );
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this.setHardness( 4.2F );
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this.setDefaultState( getDefaultState().withProperty( ACTIVE, false ) );
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}
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