Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
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@@ -66,7 +66,6 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
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{
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super( Material.IRON );
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this.setTileEntity( TileCharger.class );
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this.setLightOpacity( 2 );
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this.setFullSize( this.setOpaque( false ) );
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}
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