Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
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@@ -53,7 +53,6 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
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public BlockVibrationChamber()
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{
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super( Material.IRON );
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this.setTileEntity( TileVibrationChamber.class );
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this.setHardness( 4.2F );
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this.setDefaultState( getDefaultState().withProperty( ACTIVE, false ) );
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}
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