Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
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@@ -48,7 +48,6 @@ public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICusto
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public BlockQuantumBase( final Material mat )
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{
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super( mat );
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this.setTileEntity( TileQuantumBridge.class );
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final float shave = 2.0f / 16.0f;
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this.boundingBox = new AxisAlignedBB( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
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this.setLightOpacity( 0 );
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