Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
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@@ -52,7 +52,6 @@ public class BlockChest extends AEBaseTileBlock
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public BlockChest()
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{
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super( Material.IRON );
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this.setTileEntity( TileChest.class );
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this.setDefaultState( getDefaultState().withProperty( SLOT_STATE, DriveSlotState.EMPTY ) );
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}
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