Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
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@@ -61,7 +61,6 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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public BlockSkyChest( final SkyChestType type )
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{
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super( Material.ROCK );
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this.setTileEntity( TileSkyChest.class );
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this.setOpaque( this.setFullSize( false ) );
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this.lightOpacity = 0;
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this.setHardness( 50 );
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