Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
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@@ -39,6 +39,20 @@ import appeng.tile.inventory.InvOperation;
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public class TileSkyChest extends AEBaseInvTile implements ITickable
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{
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public static class Smooth extends TileSkyChest
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{
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public Smooth() {
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super();
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}
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}
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public static class Stone extends TileSkyChest
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{
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public Stone() {
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super();
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}
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}
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private final int[] sides = {
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0,
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1,
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