undo partially pattern cache rebuild optimization

enabled pattern substitution now can use substitute patterned items
This commit is contained in:
PrototypeTrousers
2022-03-03 22:24:41 -03:00
parent 71ffcfb839
commit 49b3dc8b60
9 changed files with 293 additions and 293 deletions
@@ -239,7 +239,8 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
// also stop accepting items when the job is complete, i.e. to prevent re-insertion when pushing out
// items during storeItems
if (input == null || isComplete) {
if( input == null || isComplete )
{
return input;
}
@@ -375,7 +376,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
final ImmutableList<IAEItemStack> single = ImmutableList.of( diff.copy() );
while( i.hasNext() )
while ( i.hasNext() )
{
final Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object> o = i.next();
final IMEMonitorHandlerReceiver<IAEItemStack> receiver = o.getKey();
@@ -495,15 +496,14 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
return null;
}
private boolean canCraft(final ICraftingPatternDetails details, final IAEItemStack[] condensedInputs)
private boolean canCraft( final ICraftingPatternDetails details, final IAEItemStack[] condensedInputs )
{
if( !details.isCraftable() )
{
// Processing patterns are relatively easy
for ( IAEItemStack input : condensedInputs )
for( IAEItemStack input : condensedInputs )
{
final IAEItemStack ais = this.inventory.extractItems( input.copy(), Actionable.SIMULATE,
this.machineSrc );
final IAEItemStack ais = this.inventory.extractItems( input.copy(), Actionable.SIMULATE, this.machineSrc );
if( ais == null || ais.getStackSize() < input.getStackSize() )
{
@@ -516,7 +516,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
// When substitutions are allowed, we have to keep track of which items we've reserved
IAEItemStack[] inputs = details.getInputs();
Map<IAEItemStack, Integer> consumedCount = new HashMap<>();
for ( int i = 0; i < inputs.length; i++ )
for( int i = 0; i < inputs.length; i++ )
{
List<IAEItemStack> substitutes = details.getSubstituteInputs( i );
if( substitutes.isEmpty() )
@@ -525,9 +525,9 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
}
boolean found = false;
for ( IAEItemStack substitute : substitutes )
for( IAEItemStack substitute : substitutes )
{
for ( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( substitute, FuzzyMode.IGNORE_ALL ) )
for( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( substitute, FuzzyMode.IGNORE_ALL ) )
{
int alreadyConsumed = consumedCount.getOrDefault( fuzz, 0 );
if( fuzz.getStackSize() - alreadyConsumed <= 0 )
@@ -537,8 +537,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
fuzz = fuzz.copy();
fuzz.setStackSize( 1 ); // We're iterating over non condensed inputs which means there's 1 of each needed
final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.SIMULATE,
this.machineSrc );
final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.SIMULATE, this.machineSrc );
if( ais != null && ais.getStackSize() > 0 )
{
@@ -565,11 +564,11 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
// When no substitutions can occur, we can simply check that all items are accounted since
// each type of item should only occur once
for ( IAEItemStack g : condensedInputs )
for( IAEItemStack g : condensedInputs )
{
boolean found = false;
for ( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( g, FuzzyMode.IGNORE_ALL ) )
for( IAEItemStack fuzz : this.inventory.getItemList().findFuzzy( g, FuzzyMode.IGNORE_ALL ) )
{
fuzz = fuzz.copy();
fuzz.setStackSize( g.getStackSize() );
@@ -675,8 +674,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
this.somethingChanged = false;
this.executeCrafting( eg, cc );
}
while( this.somethingChanged && this.remainingOperations > 0 );
} while ( this.somethingChanged && this.remainingOperations > 0 );
}
this.usedOps[2] = this.usedOps[1];
this.usedOps[1] = this.usedOps[0];
@@ -692,7 +690,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
final Iterator<Entry<ICraftingPatternDetails, TaskProgress>> i = this.tasks.entrySet().iterator();
while( i.hasNext() )
while ( i.hasNext() )
{
final Entry<ICraftingPatternDetails, TaskProgress> e = i.next();
@@ -708,12 +706,12 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
InventoryCrafting ic = null;
if (!visitedMediums.containsKey( details ) || visitedMediums.get( details ).isEmpty())
if( !visitedMediums.containsKey( details ) || visitedMediums.get( details ).isEmpty() )
{
visitedMediums.put( details, new ArrayDeque<>( cc.getMediums( details ).stream().filter( Objects::nonNull ).collect( Collectors.toList()) ) );
visitedMediums.put( details, new ArrayDeque<>( cc.getMediums( details ).stream().filter( Objects::nonNull ).collect( Collectors.toList() ) ) );
}
while (!visitedMediums.get( details ).isEmpty())
while ( !visitedMediums.get( details ).isEmpty() )
{
ICraftingMedium m = visitedMediums.get( details ).poll();
@@ -773,52 +771,58 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
itemList.addAll( this.inventory.getItemList().findFuzzy( stack, FuzzyMode.IGNORE_ALL ) );
}
} else {
itemList = new ArrayList<>(1);
}
else
{
itemList = new ArrayList<>( 1 );
final IAEItemStack item = this.inventory.getItemList()
.findPrecise(input[x]);
final IAEItemStack item = this.inventory.getItemList().findPrecise( input[x] );
if (item != null) {
itemList.add(item);
if( item != null )
{
itemList.add( item );
}
}
for (IAEItemStack fuzz : itemList) {
for( IAEItemStack fuzz : itemList )
{
fuzz = fuzz.copy();
fuzz.setStackSize(input[x].getStackSize());
fuzz.setStackSize( input[x].getStackSize() );
if (details.isValidItemForSlot(x, fuzz.createItemStack(),
this.getWorld())) {
final IAEItemStack ais = this.inventory.extractItems(fuzz,
Actionable.MODULATE, this.machineSrc);
final ItemStack is = ais == null ? ItemStack.EMPTY
: ais.createItemStack();
if( details.isValidItemForSlot( x, fuzz.createItemStack(), this.getWorld() ) )
{
final IAEItemStack ais = this.inventory.extractItems( fuzz, Actionable.MODULATE, this.machineSrc );
final ItemStack is = ais == null ? ItemStack.EMPTY : ais.createItemStack();
if (!is.isEmpty()) {
this.postChange(AEItemStack.fromItemStack(is), this.machineSrc);
ic.setInventorySlotContents(x, is);
if( !is.isEmpty() )
{
this.postChange( AEItemStack.fromItemStack( is ), this.machineSrc );
ic.setInventorySlotContents( x, is );
found = true;
break;
}
}
}
} else {
final IAEItemStack ais = this.inventory.extractItems(input[x].copy(),
Actionable.MODULATE, this.machineSrc);
}
else
{
final IAEItemStack ais = this.inventory.extractItems( input[x].copy(), Actionable.MODULATE, this.machineSrc );
final ItemStack is = ais == null ? ItemStack.EMPTY : ais.createItemStack();
if (!is.isEmpty()) {
this.postChange(input[x], this.machineSrc);
ic.setInventorySlotContents(x, is);
if (is.getCount() == input[x].getStackSize()) {
if( !is.isEmpty() )
{
this.postChange( input[x], this.machineSrc );
ic.setInventorySlotContents( x, is );
if( is.getCount() == input[x].getStackSize() )
{
found = true;
continue;
}
}
}
if (!found) {
if( !found )
{
break;
}
}
@@ -902,7 +906,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
private void storeItems()
{
Preconditions.checkState(isComplete, "CPU should be complete to prevent re-insertion when dumping items");
Preconditions.checkState( isComplete, "CPU should be complete to prevent re-insertion when dumping items" );
final IGrid g = this.getGrid();
if( g == null )
@@ -1016,8 +1020,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
public boolean isBusy()
{
this.tasks.entrySet().removeIf(
taskProgressEntry -> taskProgressEntry.getValue().value <= 0 );
this.tasks.entrySet().removeIf( taskProgressEntry -> taskProgressEntry.getValue().value <= 0 );
if( !this.waitingFor.isEmpty() || !this.tasks.isEmpty() )
{
@@ -1075,8 +1078,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
final int hash = System.identityHashCode( this );
final int hmm = this.finalOutput == null ? 0 : this.finalOutput.hashCode();
return Long.toString( now, Character.MAX_RADIX ) + '-' + Integer.toString( hash, Character.MAX_RADIX ) + '-' + Integer.toString( hmm,
Character.MAX_RADIX );
return Long.toString( now, Character.MAX_RADIX ) + '-' + Integer.toString( hash, Character.MAX_RADIX ) + '-' + Integer.toString( hmm, Character.MAX_RADIX );
}
private NBTTagCompound generateLinkData( final String craftingID, final boolean standalone, final boolean req )
@@ -1103,7 +1105,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
public void getListOfItem( final IItemList<IAEItemStack> list, final CraftingItemList whichList )
{
switch( whichList )
switch ( whichList )
{
case ACTIVE:
for( final IAEItemStack ais : this.waitingFor )
@@ -1174,7 +1176,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
IAEItemStack is;
switch( storage2 )
switch ( storage2 )
{
case STORAGE:
is = this.inventory.getItemList().findPrecise( what );