Recipe Engine Added, not quite done yet tho.
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package appeng.recipes.handlers;
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import java.util.List;
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import appeng.recipes.Ingredient;
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import appeng.recipes.RecipeError;
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import appeng.recipes.RegistrationError;
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import cpw.mods.fml.common.registry.GameRegistry;
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public class Smelt extends CraftHandler
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{
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Ingredient in;
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Ingredient out;
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@Override
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public void setup(List<List<Ingredient>> input, List<List<Ingredient>> output) throws RecipeError
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{
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if ( input.size() == 1 && output.size() == 1 )
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{
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List<Ingredient> inputList = input.get( 0 );
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List<Ingredient> outputList = output.get( 0 );
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if ( inputList.size() == 1 && outputList.size() == 1 )
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{
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in = inputList.get( 0 );
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out = outputList.get( 0 );
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return;
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}
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}
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throw new RecipeError( "Smelting recipe can only have a single input and output." );
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}
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@Override
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public void register() throws RegistrationError
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{
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if ( in.getItemStack().getItem() == null )
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throw new RegistrationError( in.toString() + ": Smelting Input is not a valid item." );
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if ( out.getItemStack().getItem() == null )
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throw new RegistrationError( out.toString() + ": Smelting Output is not a valid item." );
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GameRegistry.addSmelting( in.getItemStack(), out.getItemStack(), 0 );
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}
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}
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