Fixed Bug: #0850 - Facades are mirrored
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@@ -364,8 +364,8 @@ public class RenderBlocksWorkaround extends RenderBlocks
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{
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Tessellator tessellator = Tessellator.instance;
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double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
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double d3 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
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double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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@@ -554,8 +554,8 @@ public class RenderBlocksWorkaround extends RenderBlocks
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{
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Tessellator tessellator = Tessellator.instance;
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double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
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double d4 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
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double d3 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
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double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
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double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
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