Add Stained Glass facades.

The Item Bus Renderer can now deal with Alpha Pass.
This commit is contained in:
AlgorithmX2
2014-05-04 15:46:38 -05:00
parent 788dbb8610
commit 4d5a6ce301
3 changed files with 35 additions and 6 deletions
+18 -3
View File
@@ -10,10 +10,13 @@ import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import appeng.api.parts.IAlphaPassItem;
import appeng.api.parts.IFacadePart;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartItem;
import appeng.client.ClientHelper;
import appeng.core.AEConfig;
import appeng.core.features.AEFeature;
import appeng.facade.IFacadeItem;
import appeng.util.Platform;
import cpw.mods.fml.relauncher.Side;
@@ -63,11 +66,24 @@ public class BusRenderer implements IItemRenderer
GL11.glPushMatrix();
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glEnable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_DEPTH_TEST );
GL11.glEnable( GL11.GL_TEXTURE_2D );
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_BLEND );
if ( AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) && item.getItem() instanceof IAlphaPassItem
&& ((IAlphaPassItem) item.getItem()).useAlphaPass( item ) )
{
GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
GL11.glDisable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_BLEND );
}
else
{
GL11.glAlphaFunc( GL11.GL_GREATER, 0.4f );
GL11.glEnable( GL11.GL_ALPHA_TEST );
GL11.glDisable( GL11.GL_BLEND );
}
if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
{
@@ -79,7 +95,6 @@ public class BusRenderer implements IItemRenderer
GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
GL11.glScalef( 0.8f, 0.8f, 0.8f );
GL11.glTranslatef( -0.8f, -0.87f, -0.7f );
}
if ( type == ItemRenderType.INVENTORY )