Improve terminal search box (#3064)
Uses exsting JEI filter in JEI mode. Preselects text for easy delete/change without using rightclick. QoL improvements for focus handling.
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@@ -21,6 +21,10 @@ package appeng.client.gui.widgets;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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/**
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@@ -39,6 +43,7 @@ public class MEGuiTextField extends GuiTextField
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private final int _yPos;
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private final int _width;
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private final int _height;
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private int selectionColor = 0xFF00FF00;
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/**
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* Uses the values to instantiate a padded version of a text field.
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@@ -66,8 +71,11 @@ public class MEGuiTextField extends GuiTextField
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super.mouseClicked( xPos, yPos, button );
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final boolean requiresFocus = this.isMouseIn( xPos, yPos );
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if( !this.isFocused() )
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{
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this.setFocused( requiresFocus );
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}
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this.setFocused( requiresFocus );
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return true;
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}
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@@ -86,4 +94,69 @@ public class MEGuiTextField extends GuiTextField
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return withinXRange && withinYRange;
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}
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public void selectAll()
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{
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this.setCursorPosition( 0 );
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this.setSelectionPos( this.getMaxStringLength() );
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}
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public void setSelectionColor( int color )
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{
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this.selectionColor = color;
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}
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@Override
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public void drawSelectionBox( int startX, int startY, int endX, int endY )
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{
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if( startX < endX )
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{
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int i = startX;
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startX = endX;
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endX = i;
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}
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startX += 1;
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endX -= 1;
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if( startY < endY )
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{
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int j = startY;
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startY = endY;
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endY = j;
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}
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startY -= PADDING;
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if( endX > this.x + this.width )
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{
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endX = this.x + this.width;
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}
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if( startX > this.x + this.width )
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{
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startX = this.x + this.width;
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}
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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float red = (float) ( this.selectionColor >> 16 & 255 ) / 255.0F;
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float blue = (float) ( this.selectionColor >> 8 & 255 ) / 255.0F;
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float green = (float) ( this.selectionColor & 255 ) / 255.0F;
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float alpha = (float) ( this.selectionColor >> 24 & 255 ) / 255.0F;
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GlStateManager.color( red, green, blue, alpha );
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GlStateManager.disableTexture2D();
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GlStateManager.enableColorLogic();
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GlStateManager.colorLogicOp( GlStateManager.LogicOp.OR_REVERSE );
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bufferbuilder.begin( 7, DefaultVertexFormats.POSITION );
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bufferbuilder.pos( (double) startX, (double) endY, 0.0D ).endVertex();
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bufferbuilder.pos( (double) endX, (double) endY, 0.0D ).endVertex();
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bufferbuilder.pos( (double) endX, (double) startY, 0.0D ).endVertex();
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bufferbuilder.pos( (double) startX, (double) startY, 0.0D ).endVertex();
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tessellator.draw();
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GlStateManager.disableColorLogic();
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GlStateManager.enableTexture2D();
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}
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}
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