Finished Achievements.
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@@ -52,22 +52,22 @@ public enum Achievements
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// done
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GlassCable(2, 0, AEApi.instance().parts().partCableGlass, AchievementType.Craft),
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// TODO: detect stuff
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// done
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Networking1(4, -6, AEApi.instance().parts().partCableCovered, AchievementType.Custom),
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// done
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Controller(4, -4, AEApi.instance().blocks().blockController, AchievementType.Craft),
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// TODO: detect stuff
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// done
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Networking2(4, 0, AEApi.instance().parts().partCableSmart, AchievementType.Custom),
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// TODO: detect stuff
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// done
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Networking3(4, 2, AEApi.instance().parts().partCableDense, AchievementType.Custom),
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// done
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P2P(2, -2, AEApi.instance().parts().partP2PTunnelME, AchievementType.Craft),
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// TODO: detect stuff
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// done
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Recursive(6, -2, AEApi.instance().blocks().blockInterface, AchievementType.Craft),
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// done
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@@ -112,21 +112,24 @@ public enum Achievements
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return stat;
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}
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private Achievements(int x, int y, AEColoredItemDefinition which, AchievementType type) {
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private Achievements(int x, int y, AEColoredItemDefinition which, AchievementType type)
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{
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stack = which.stack( AEColor.Transparent, 1 );
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this.type = type;
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this.x = x;
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this.y = y;
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}
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private Achievements(int x, int y, AEItemDefinition which, AchievementType type) {
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private Achievements(int x, int y, AEItemDefinition which, AchievementType type)
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{
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stack = which.stack( 1 );
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this.type = type;
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this.x = x;
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this.y = y;
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}
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private Achievements(int x, int y, ItemStack which, AchievementType type) {
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private Achievements(int x, int y, ItemStack which, AchievementType type)
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{
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stack = which;
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this.type = type;
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this.x = x;
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