Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent 1ea48fb389
commit 500fc47490
463 changed files with 5670 additions and 3757 deletions
@@ -37,7 +37,7 @@ import appeng.util.Platform;
public class GuiWireless extends AEBaseGui
{
GuiImgButton units;
private GuiImgButton units;
public GuiWireless( final InventoryPlayer inventoryPlayer, final TileWireless te )
{
@@ -76,10 +76,10 @@ public class GuiWireless extends AEBaseGui
final ContainerWireless cw = (ContainerWireless) this.inventorySlots;
if( cw.range > 0 )
if( cw.getRange() > 0 )
{
final String firstMessage = GuiText.Range.getLocal() + ": " + ( cw.range / 10.0 ) + " m";
final String secondMessage = GuiText.PowerUsageRate.getLocal() + ": " + Platform.formatPowerLong( cw.drain, true );
final String firstMessage = GuiText.Range.getLocal() + ": " + ( cw.getRange() / 10.0 ) + " m";
final String secondMessage = GuiText.PowerUsageRate.getLocal() + ": " + Platform.formatPowerLong( cw.getDrain(), true );
final int strWidth = Math.max( this.fontRendererObj.getStringWidth( firstMessage ), this.fontRendererObj.getStringWidth( secondMessage ) );
final int cOffset = ( this.xSize / 2 ) - ( strWidth / 2 );