Reduces visibility of internal fields/methods

Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
This commit is contained in:
yueh
2015-10-08 15:42:42 +02:00
parent 1ea48fb389
commit 500fc47490
463 changed files with 5670 additions and 3757 deletions
@@ -41,10 +41,10 @@ public final class WorldRender implements ISimpleBlockRenderingHandler
{
public static final WorldRender INSTANCE = new WorldRender();
public final HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap<AEBaseBlock, BaseBlockRender>();
final int renderID = RenderingRegistry.getNextAvailableRenderId();
private final HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap<AEBaseBlock, BaseBlockRender>();
private final int renderID = RenderingRegistry.getNextAvailableRenderId();
private final RenderBlocks renderer = new RenderBlocks();
boolean hasError = false;
private boolean hasError = false;
private WorldRender()
{
@@ -83,10 +83,10 @@ public final class WorldRender implements ISimpleBlockRenderingHandler
private BaseBlockRender getRender( final AEBaseBlock block )
{
return block.getRendererInstance().rendererInstance;
return block.getRendererInstance().getRendererInstance();
}
public void renderItemBlock( final ItemStack item, final ItemRenderType type, final Object[] data )
void renderItemBlock( final ItemStack item, final ItemRenderType type, final Object[] data )
{
final Block blk = Block.getBlockFromItem( item.getItem() );
if( blk instanceof AEBaseBlock )